diff --git a/src/core.c b/src/core.c index df4a401a4..721419687 100644 --- a/src/core.c +++ b/src/core.c @@ -2857,7 +2857,6 @@ static bool InitGraphicsDevice(int width, int height) glfwWindowHint(GLFW_AUTO_ICONIFY, 0); } #endif - TRACELOG(LOG_WARNING, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height); // NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example, @@ -2951,10 +2950,6 @@ static bool InitGraphicsDevice(int width, int height) #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP) CORE.Window.fullscreen = true; - // Screen size security check - if (CORE.Window.screen.width <= 0) CORE.Window.screen.width = CORE.Window.display.width; - if (CORE.Window.screen.height <= 0) CORE.Window.screen.height = CORE.Window.display.height; - #if defined(PLATFORM_RPI) bcm_host_init(); @@ -3157,8 +3152,10 @@ static bool InitGraphicsDevice(int width, int height) eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_WIDTH, &CORE.Window.screen.width); eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_HEIGHT, &CORE.Window.screen.height); -#else // PLATFORM_ANDROID, PLATFORM_RPI - EGLint numConfigs; +#endif // PLATFORM_UWP + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) + EGLint numConfigs = 0; // Get an EGL device connection CORE.Window.device = eglGetDisplay(EGL_DEFAULT_DISPLAY); @@ -3194,7 +3191,7 @@ static bool InitGraphicsDevice(int width, int height) // Create an EGL window surface //--------------------------------------------------------------------------------- #if defined(PLATFORM_ANDROID) - EGLint displayFormat; + EGLint displayFormat = 0; // EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry() // As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID @@ -3212,6 +3209,10 @@ static bool InitGraphicsDevice(int width, int height) #if defined(PLATFORM_RPI) graphics_get_display_size(0, &CORE.Window.display.width, &CORE.Window.display.height); + + // Screen size security check + if (CORE.Window.screen.width <= 0) CORE.Window.screen.width = CORE.Window.display.width; + if (CORE.Window.screen.height <= 0) CORE.Window.screen.height = CORE.Window.display.height; // At this point we need to manage render size vs screen size // NOTE: This function use and modify global module variables: CORE.Window.screen.width/CORE.Window.screen.height and CORE.Window.render.width/CORE.Window.render.height and CORE.Window.screenScale