Minor tweaks to avoid warnings

This commit is contained in:
Ray 2020-01-24 18:23:36 +01:00
parent 7ae426c377
commit d41386d661

View file

@ -2373,9 +2373,9 @@ void MeshBinormals(Mesh *mesh)
{ {
for (int i = 0; i < mesh->vertexCount; i++) for (int i = 0; i < mesh->vertexCount; i++)
{ {
Vector3 normal = { mesh->normals[i*3 + 0], mesh->normals[i*3 + 1], mesh->normals[i*3 + 2] }; //Vector3 normal = { mesh->normals[i*3 + 0], mesh->normals[i*3 + 1], mesh->normals[i*3 + 2] };
Vector3 tangent = { mesh->tangents[i*4 + 0], mesh->tangents[i*4 + 1], mesh->tangents[i*4 + 2] }; //Vector3 tangent = { mesh->tangents[i*4 + 0], mesh->tangents[i*4 + 1], mesh->tangents[i*4 + 2] };
Vector3 binormal = Vector3Scale(Vector3CrossProduct(normal, tangent), mesh->tangents[i*4 + 3]); //Vector3 binormal = Vector3Scale(Vector3CrossProduct(normal, tangent), mesh->tangents[i*4 + 3]);
// TODO: Register computed binormal in mesh->binormal? // TODO: Register computed binormal in mesh->binormal?
} }
@ -3048,7 +3048,7 @@ static Model LoadIQM(const char *fileName)
//----------------------------------------------------------------------------------- //-----------------------------------------------------------------------------------
// IQM vertex data types // IQM vertex data types
typedef enum { enum {
IQM_POSITION = 0, IQM_POSITION = 0,
IQM_TEXCOORD = 1, IQM_TEXCOORD = 1,
IQM_NORMAL = 2, IQM_NORMAL = 2,
@ -3057,7 +3057,7 @@ static Model LoadIQM(const char *fileName)
IQM_BLENDWEIGHTS = 5, IQM_BLENDWEIGHTS = 5,
IQM_COLOR = 6, // NOTE: Vertex colors unused by default IQM_COLOR = 6, // NOTE: Vertex colors unused by default
IQM_CUSTOM = 0x10 // NOTE: Custom vertex values unused by default IQM_CUSTOM = 0x10 // NOTE: Custom vertex values unused by default
} IQMVertexType; };
Model model = { 0 }; Model model = { 0 };