Added features and corrected bugs...

[core] Added SetMousePosition()
[models] LoadHeightmap() - Corrected textures bug
[raymath] Functions renaming
[WEB] Prepare environment for emscripten!
This commit is contained in:
raysan5 2014-12-09 13:21:55 +01:00
parent a2c8ddca13
commit d3cf316e40
6 changed files with 44 additions and 13 deletions

View file

@ -108,8 +108,8 @@ Matrix MatrixAdd(Matrix left, Matrix right); // Add two matrices
Matrix MatrixSubstract(Matrix left, Matrix right); // Substract two matrices (left - right)
Matrix MatrixTranslate(float x, float y, float z); // Returns translation matrix
Matrix MatrixRotate(float angleX, float angleY, float angleZ); // Returns rotation matrix
Matrix MatrixRotateAroundAxis(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis
Matrix MatrixRotateAroundAxis2(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis (test another implemntation)
Matrix MatrixFromAxisAngle(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis
Matrix MatrixFromAxisAngle2(Vector3 axis, float angle); // Returns rotation matrix for an angle around an specified axis (test another implemntation)
Matrix MatrixFromQuaternion(Quaternion q); // Returns rotation matrix for a given quaternion
Matrix MatrixRotateX(float angle); // Returns x-rotation matrix (angle in radians)
Matrix MatrixRotateY(float angle); // Returns y-rotation matrix (angle in radians)