Added features and corrected bugs...
[core] Added SetMousePosition() [models] LoadHeightmap() - Corrected textures bug [raymath] Functions renaming [WEB] Prepare environment for emscripten!
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6 changed files with 44 additions and 13 deletions
11
src/core.c
11
src/core.c
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@ -165,7 +165,7 @@ static const char *windowTitle; // Window text title...
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static char configFlags = 0;
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static bool customCursor = false; // Tracks if custom cursor has been set
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static bool cursorOnScreen = true; // Tracks if cursor is inside client area
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static bool cursorOnScreen = false; // Tracks if cursor is inside client area
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static Texture2D cursor; // Cursor texture
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static Vector2 mousePosition;
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@ -727,6 +727,15 @@ Vector2 GetMousePosition(void)
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return mousePosition;
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}
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// Set mouse position XY
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void SetMousePosition(Vector2 position)
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{
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mousePosition = position;
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#if defined(PLATFORM_DESKTOP)
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glfwSetCursorPos(window, position.x, position.y);
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#endif
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}
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// Returns mouse wheel movement Y
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int GetMouseWheelMove(void)
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{
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