Working on PBR materials, renamed some data
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8 changed files with 658 additions and 640 deletions
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@ -30,8 +30,8 @@ int main()
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skybox.material.shader = LoadShader("resources/shaders/skybox.vs", "resources/shaders/skybox.fs");
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Texture2D texHDR = LoadTexture("resources/pinetree.hdr");
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skybox.material.maps[TEXMAP_CUBEMAP].tex = rlGenMapCubemap(texHDR, 512);
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SetShaderValuei(skybox.material.shader, GetShaderLocation(skybox.material.shader, "environmentMap"), (int[1]){ TEXMAP_CUBEMAP }, 1);
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skybox.material.maps[MAP_CUBEMAP].texture = GenTextureCubemap(texHDR, 512);
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SetShaderValuei(skybox.material.shader, GetShaderLocation(skybox.material.shader, "environmentMap"), (int[1]){ MAP_CUBEMAP }, 1);
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// Get skybox shader locations
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skybox.material.shader.locs[LOC_MATRIX_PROJECTION] = GetShaderLocation(skybox.material.shader, "projection");
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@ -66,7 +66,7 @@ int main()
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Begin3dMode(camera);
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DrawModel(skybox, VectorZero(), 1.0f, RED);
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DrawModel(skybox, VectorZero(), 1.0f, WHITE);
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DrawGrid(10, 1.0f);
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