Working on PBR materials, renamed some data
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8f569e59b1
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d368403a13
8 changed files with 658 additions and 640 deletions
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@ -31,7 +31,7 @@ int main()
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// NOTE: By default each cube is mapped to one part of texture atlas
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Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
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model.material.maps[TEXMAP_DIFFUSE].tex = texture; // Set map diffuse texture
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model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
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Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
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@ -58,18 +58,18 @@ int main()
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Texture2D texHDR = LoadTexture("resources/pinetree.hdr");
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model.material = LoadMaterialPBR(texHDR, (Color){ 255, 255, 255, 255 }, 1.0f, 1.0f);
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SetMaterialTexture(&model.material, TEXMAP_ALBEDO, LoadTexture("resources/pbr/trooper_albedo.png"));
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SetMaterialTexture(&model.material, TEXMAP_NORMAL, LoadTexture("resources/pbr/trooper_normals.png"));
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SetMaterialTexture(&model.material, TEXMAP_METALNESS, LoadTexture("resources/pbr/trooper_metalness.png"));
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SetMaterialTexture(&model.material, TEXMAP_ROUGHNESS, LoadTexture("resources/pbr/trooper_roughness.png"));
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SetMaterialTexture(&model.material, TEXMAP_OCCLUSION, LoadTexture("resources/pbr/trooper_ao.png"));
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SetMaterialTexture(&model.material, MAP_ALBEDO, LoadTexture("resources/pbr/trooper_albedo.png"));
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SetMaterialTexture(&model.material, MAP_NORMAL, LoadTexture("resources/pbr/trooper_normals.png"));
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SetMaterialTexture(&model.material, MAP_METALNESS, LoadTexture("resources/pbr/trooper_metalness.png"));
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SetMaterialTexture(&model.material, MAP_ROUGHNESS, LoadTexture("resources/pbr/trooper_roughness.png"));
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SetMaterialTexture(&model.material, MAP_OCCLUSION, LoadTexture("resources/pbr/trooper_ao.png"));
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// Set textures filtering for better quality
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SetTextureFilter(model.material.maps[TEXMAP_ALBEDO].tex, FILTER_BILINEAR);
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SetTextureFilter(model.material.maps[TEXMAP_NORMAL].tex, FILTER_BILINEAR);
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SetTextureFilter(model.material.maps[TEXMAP_METALNESS].tex, FILTER_BILINEAR);
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SetTextureFilter(model.material.maps[TEXMAP_ROUGHNESS].tex, FILTER_BILINEAR);
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SetTextureFilter(model.material.maps[TEXMAP_OCCLUSION].tex, FILTER_BILINEAR);
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SetTextureFilter(model.material.maps[MAP_ALBEDO].texture, FILTER_BILINEAR);
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SetTextureFilter(model.material.maps[MAP_NORMAL].texture, FILTER_BILINEAR);
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SetTextureFilter(model.material.maps[MAP_METALNESS].texture, FILTER_BILINEAR);
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SetTextureFilter(model.material.maps[MAP_ROUGHNESS].texture, FILTER_BILINEAR);
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SetTextureFilter(model.material.maps[MAP_OCCLUSION].texture, FILTER_BILINEAR);
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int renderModeLoc = GetShaderLocation(model.material.shader, "renderMode");
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SetShaderValuei(model.material.shader, renderModeLoc, (int[1]){ 0 }, 1);
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@ -30,8 +30,8 @@ int main()
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skybox.material.shader = LoadShader("resources/shaders/skybox.vs", "resources/shaders/skybox.fs");
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Texture2D texHDR = LoadTexture("resources/pinetree.hdr");
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skybox.material.maps[TEXMAP_CUBEMAP].tex = rlGenMapCubemap(texHDR, 512);
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SetShaderValuei(skybox.material.shader, GetShaderLocation(skybox.material.shader, "environmentMap"), (int[1]){ TEXMAP_CUBEMAP }, 1);
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skybox.material.maps[MAP_CUBEMAP].texture = GenTextureCubemap(texHDR, 512);
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SetShaderValuei(skybox.material.shader, GetShaderLocation(skybox.material.shader, "environmentMap"), (int[1]){ MAP_CUBEMAP }, 1);
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// Get skybox shader locations
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skybox.material.shader.locs[LOC_MATRIX_PROJECTION] = GetShaderLocation(skybox.material.shader, "projection");
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@ -66,7 +66,7 @@ int main()
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Begin3dMode(camera);
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DrawModel(skybox, VectorZero(), 1.0f, RED);
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DrawModel(skybox, VectorZero(), 1.0f, WHITE);
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DrawGrid(10, 1.0f);
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