Working on PBR materials, renamed some data

This commit is contained in:
raysan5 2017-07-19 10:09:34 +02:00
parent 8f569e59b1
commit d368403a13
8 changed files with 658 additions and 640 deletions

View file

@ -31,7 +31,7 @@ int main()
// NOTE: By default each cube is mapped to one part of texture atlas
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
model.material.maps[TEXMAP_DIFFUSE].tex = texture; // Set map diffuse texture
model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position

View file

@ -58,18 +58,18 @@ int main()
Texture2D texHDR = LoadTexture("resources/pinetree.hdr");
model.material = LoadMaterialPBR(texHDR, (Color){ 255, 255, 255, 255 }, 1.0f, 1.0f);
SetMaterialTexture(&model.material, TEXMAP_ALBEDO, LoadTexture("resources/pbr/trooper_albedo.png"));
SetMaterialTexture(&model.material, TEXMAP_NORMAL, LoadTexture("resources/pbr/trooper_normals.png"));
SetMaterialTexture(&model.material, TEXMAP_METALNESS, LoadTexture("resources/pbr/trooper_metalness.png"));
SetMaterialTexture(&model.material, TEXMAP_ROUGHNESS, LoadTexture("resources/pbr/trooper_roughness.png"));
SetMaterialTexture(&model.material, TEXMAP_OCCLUSION, LoadTexture("resources/pbr/trooper_ao.png"));
SetMaterialTexture(&model.material, MAP_ALBEDO, LoadTexture("resources/pbr/trooper_albedo.png"));
SetMaterialTexture(&model.material, MAP_NORMAL, LoadTexture("resources/pbr/trooper_normals.png"));
SetMaterialTexture(&model.material, MAP_METALNESS, LoadTexture("resources/pbr/trooper_metalness.png"));
SetMaterialTexture(&model.material, MAP_ROUGHNESS, LoadTexture("resources/pbr/trooper_roughness.png"));
SetMaterialTexture(&model.material, MAP_OCCLUSION, LoadTexture("resources/pbr/trooper_ao.png"));
// Set textures filtering for better quality
SetTextureFilter(model.material.maps[TEXMAP_ALBEDO].tex, FILTER_BILINEAR);
SetTextureFilter(model.material.maps[TEXMAP_NORMAL].tex, FILTER_BILINEAR);
SetTextureFilter(model.material.maps[TEXMAP_METALNESS].tex, FILTER_BILINEAR);
SetTextureFilter(model.material.maps[TEXMAP_ROUGHNESS].tex, FILTER_BILINEAR);
SetTextureFilter(model.material.maps[TEXMAP_OCCLUSION].tex, FILTER_BILINEAR);
SetTextureFilter(model.material.maps[MAP_ALBEDO].texture, FILTER_BILINEAR);
SetTextureFilter(model.material.maps[MAP_NORMAL].texture, FILTER_BILINEAR);
SetTextureFilter(model.material.maps[MAP_METALNESS].texture, FILTER_BILINEAR);
SetTextureFilter(model.material.maps[MAP_ROUGHNESS].texture, FILTER_BILINEAR);
SetTextureFilter(model.material.maps[MAP_OCCLUSION].texture, FILTER_BILINEAR);
int renderModeLoc = GetShaderLocation(model.material.shader, "renderMode");
SetShaderValuei(model.material.shader, renderModeLoc, (int[1]){ 0 }, 1);

View file

@ -30,8 +30,8 @@ int main()
skybox.material.shader = LoadShader("resources/shaders/skybox.vs", "resources/shaders/skybox.fs");
Texture2D texHDR = LoadTexture("resources/pinetree.hdr");
skybox.material.maps[TEXMAP_CUBEMAP].tex = rlGenMapCubemap(texHDR, 512);
SetShaderValuei(skybox.material.shader, GetShaderLocation(skybox.material.shader, "environmentMap"), (int[1]){ TEXMAP_CUBEMAP }, 1);
skybox.material.maps[MAP_CUBEMAP].texture = GenTextureCubemap(texHDR, 512);
SetShaderValuei(skybox.material.shader, GetShaderLocation(skybox.material.shader, "environmentMap"), (int[1]){ MAP_CUBEMAP }, 1);
// Get skybox shader locations
skybox.material.shader.locs[LOC_MATRIX_PROJECTION] = GetShaderLocation(skybox.material.shader, "projection");
@ -66,7 +66,7 @@ int main()
Begin3dMode(camera);
DrawModel(skybox, VectorZero(), 1.0f, RED);
DrawModel(skybox, VectorZero(), 1.0f, WHITE);
DrawGrid(10, 1.0f);