Review Android Makefiles
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5 changed files with 394 additions and 49 deletions
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@ -25,14 +25,23 @@
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PLATFORM ?= PLATFORM_ANDROID
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RAYLIB_PATH ?= ..\..
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# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
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ANDROID_ARCH ?= ARM
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ANDROID_API_VERSION = 21
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ifeq ($(ANDROID_ARCH),ARM)
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ANDROID_ARCH_NAME = armeabi-v7a
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endif
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ifeq ($(ANDROID_ARCH),ARM64)
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ANDROID_ARCH_NAME = arm64-v8a
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endif
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# Required path variables
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# NOTE: JAVA_HOME must be set to JDK
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JAVA_HOME ?= C:/JavaJDK
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ANDROID_HOME = C:/android-sdk
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ANDROID_NDK = C:/android-ndk
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ANDROID_TOOLCHAIN = C:/android_toolchain_arm64_api21
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ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2
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ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
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ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
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ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
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JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
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# Android project configuration variables
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PROJECT_NAME ?= raylib_game
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@ -61,27 +70,38 @@ APP_KEYSTORE_PASS ?= raylib
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\arm64-v8a
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
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# Shared libs must be added to APK if required
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# NOTE: Generated NativeLoader.java automatically load those libraries
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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PROJECT_SHARED_LIBS = lib/arm64-v8a/libraylib.so
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PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
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endif
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# Compiler and archiver
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# NOTE: GCC is being deprectated in Android NDK r16
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CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
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AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
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# NOTE: GCC is being deprecated in Android NDK r16
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ifeq ($(ANDROID_ARCH),ARM)
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CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
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AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
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endif
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ifeq ($(ANDROID_ARCH),ARM64)
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CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
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AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
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endif
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# Compiler flags for arquitecture
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CFLAGS = -std=c99 -march=arm64-v8a
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ifeq ($(ANDROID_ARCH),ARM)
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CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
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endif
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ifeq ($(ANDROID_ARCH),ARM64)
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CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
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endif
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# Compilation functions attributes options
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CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
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# Compiler options for the linker
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CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
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# Preprocessor macro definitions
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
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# Paths containing required header files
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
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@ -92,11 +112,11 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl
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# Force linking of library module to define symbol
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LDFLAGS += -u ANativeActivity_onCreate
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# Library paths containing required libs
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LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/arm64-v8a
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LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
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# Define any libraries to link into executable
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# if you want to link libraries (libname.so or libname.a), use the -lname
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LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
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LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
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# Generate target objects list from PROJECT_SOURCE_FILES
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OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
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@ -110,7 +130,6 @@ all: create_temp_project_dirs \
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generate_android_manifest \
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generate_apk_keystore \
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config_project_package \
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compile_native_app_glue \
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compile_project_code \
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compile_project_class \
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compile_project_class_dex \
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@ -127,7 +146,7 @@ create_temp_project_dirs:
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if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
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if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
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if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
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if not exist $(PROJECT_BUILD_PATH)\lib\arm64-v8a mkdir $(PROJECT_BUILD_PATH)\lib\arm64-v8a
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if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
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if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
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if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
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if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
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@ -147,10 +166,10 @@ endef
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# NOTE: If using shared libs they are loaded by generated NativeLoader.java
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copy_project_required_libs:
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.so
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so
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endif
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ifeq ($(RAYLIB_LIBTYPE),STATIC)
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.a
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a
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endif
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# Copy project required resources: strings.xml, icon.png, assets
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@ -185,7 +204,7 @@ generate_android_manifest:
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@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^<uses-sdk android:minSdkVersion="16" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@echo ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
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@ -210,7 +229,7 @@ generate_apk_keystore:
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# Config project package and resource using AndroidManifest.xml and res/values/strings.xml
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# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
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config_project_package:
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$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
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$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
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# Compile native_app_glue code as static library: obj/libnative_app_glue.a
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compile_native_app_glue:
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@ -219,7 +238,7 @@ compile_native_app_glue:
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# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
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compile_project_code: $(OBJS)
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$(CC) -o $(PROJECT_BUILD_PATH)/lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
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$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
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# Compile all .c files required into object (.o) files
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# NOTE: Those files will be linked into a shared library
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@ -228,7 +247,7 @@ $(PROJECT_BUILD_PATH)/obj/%.o:%.c
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# Compile project .java code into .class (Java bytecode)
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compile_project_class:
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$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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# Compile .class files into Dalvik executable bytecode (.dex)
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# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
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@ -239,8 +258,8 @@ compile_project_class_dex:
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# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
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# NOTE: Use -A resources to define additional directory in which to find raw asset files
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create_project_apk_package:
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$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
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cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
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$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
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cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
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# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
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sign_project_apk_package:
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@ -253,7 +272,11 @@ zipalign_project_apk_package:
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# Install $(PROJECT_NAME).apk to default emulator/device
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# NOTE: Use -e (emulator) or -d (device) parameters if required
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install:
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$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
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$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
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# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
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check_device_abi:
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$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
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# Monitorize output log coming from device, only raylib tag
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logcat:
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PLATFORM ?= PLATFORM_ANDROID
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RAYLIB_PATH ?= ..\..
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# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
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ANDROID_ARCH ?= ARM
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ANDROID_API_VERSION = 21
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ifeq ($(ANDROID_ARCH),ARM)
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ANDROID_ARCH_NAME = armeabi-v7a
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endif
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ifeq ($(ANDROID_ARCH),ARM64)
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ANDROID_ARCH_NAME = arm64-v8a
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endif
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# Required path variables
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# NOTE: JAVA_HOME must be set to JDK
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JAVA_HOME ?= C:/JavaJDK
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ANDROID_HOME = C:/android-sdk
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ANDROID_NDK = C:/android-ndk
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ANDROID_TOOLCHAIN = C:/android_toolchain_arm64_api21
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ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2
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ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
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ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
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ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
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JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144
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# Android project configuration variables
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PROJECT_NAME ?= raylib_game
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@ -61,27 +70,38 @@ APP_KEYSTORE_PASS ?= raylib
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\arm64-v8a
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RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\$(ANDROID_ARCH_NAME)
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# Shared libs must be added to APK if required
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# NOTE: Generated NativeLoader.java automatically load those libraries
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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PROJECT_SHARED_LIBS = lib/arm64-v8a/libraylib.so
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PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
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endif
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# Compiler and archiver
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# NOTE: GCC is being deprectated in Android NDK r16
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CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
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AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
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# NOTE: GCC is being deprecated in Android NDK r16
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ifeq ($(ANDROID_ARCH),ARM)
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CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang
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AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
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endif
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ifeq ($(ANDROID_ARCH),ARM64)
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CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang
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AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
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endif
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# Compiler flags for arquitecture
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CFLAGS = -std=c99 -march=arm64-v8a
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ifeq ($(ANDROID_ARCH),ARM)
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CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
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endif
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ifeq ($(ANDROID_ARCH),ARM64)
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CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
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endif
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# Compilation functions attributes options
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CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
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# Compiler options for the linker
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CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
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# Preprocessor macro definitions
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
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CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
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# Paths containing required header files
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external/android/native_app_glue
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@ -92,11 +112,11 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl
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# Force linking of library module to define symbol
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LDFLAGS += -u ANativeActivity_onCreate
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# Library paths containing required libs
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LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v7a
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LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
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# Define any libraries to link into executable
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# if you want to link libraries (libname.so or libname.a), use the -lname
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LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
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LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
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# Generate target objects list from PROJECT_SOURCE_FILES
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OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
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@ -110,7 +130,6 @@ all: create_temp_project_dirs \
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generate_android_manifest \
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generate_apk_keystore \
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config_project_package \
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compile_native_app_glue \
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compile_project_code \
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compile_project_class \
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compile_project_class_dex \
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@ -127,7 +146,7 @@ create_temp_project_dirs:
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if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
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if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
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if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
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if not exist $(PROJECT_BUILD_PATH)\lib\arm64-v8a mkdir $(PROJECT_BUILD_PATH)\lib\arm64-v8a
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if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
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if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
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if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
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if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
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@ -147,10 +166,10 @@ endef
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# NOTE: If using shared libs they are loaded by generated NativeLoader.java
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copy_project_required_libs:
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.so
|
||||
copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so
|
||||
endif
|
||||
ifeq ($(RAYLIB_LIBTYPE),STATIC)
|
||||
copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.a
|
||||
copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a
|
||||
endif
|
||||
|
||||
# Copy project required resources: strings.xml, icon.png, assets
|
||||
|
@ -185,7 +204,7 @@ generate_android_manifest:
|
|||
@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^<uses-sdk android:minSdkVersion="16" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
@echo ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
|
||||
|
@ -210,7 +229,7 @@ generate_apk_keystore:
|
|||
# Config project package and resource using AndroidManifest.xml and res/values/strings.xml
|
||||
# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
|
||||
config_project_package:
|
||||
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
|
||||
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
|
||||
|
||||
# Compile native_app_glue code as static library: obj/libnative_app_glue.a
|
||||
compile_native_app_glue:
|
||||
|
@ -219,7 +238,7 @@ compile_native_app_glue:
|
|||
|
||||
# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
|
||||
compile_project_code: $(OBJS)
|
||||
$(CC) -o $(PROJECT_BUILD_PATH)/lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
|
||||
$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
|
||||
|
||||
# Compile all .c files required into object (.o) files
|
||||
# NOTE: Those files will be linked into a shared library
|
||||
|
@ -228,7 +247,7 @@ $(PROJECT_BUILD_PATH)/obj/%.o:%.c
|
|||
|
||||
# Compile project .java code into .class (Java bytecode)
|
||||
compile_project_class:
|
||||
$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-16/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
||||
$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
|
||||
|
||||
# Compile .class files into Dalvik executable bytecode (.dex)
|
||||
# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
|
||||
|
@ -239,8 +258,8 @@ compile_project_class_dex:
|
|||
# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
|
||||
# NOTE: Use -A resources to define additional directory in which to find raw asset files
|
||||
create_project_apk_package:
|
||||
$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
|
||||
cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
|
||||
$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
|
||||
cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
|
||||
|
||||
# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
|
||||
sign_project_apk_package:
|
||||
|
@ -253,7 +272,11 @@ zipalign_project_apk_package:
|
|||
# Install $(PROJECT_NAME).apk to default emulator/device
|
||||
# NOTE: Use -e (emulator) or -d (device) parameters if required
|
||||
install:
|
||||
$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
|
||||
$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
|
||||
|
||||
# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
|
||||
check_device_abi:
|
||||
$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
|
||||
|
||||
# Monitorize output log coming from device, only raylib tag
|
||||
logcat:
|
||||
|
|
|
@ -44,7 +44,7 @@ ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
|
|||
ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
|
||||
|
||||
# Android project configuration variables
|
||||
PROJECT_NAME ?= standard_game
|
||||
PROJECT_NAME ?= raylib_game
|
||||
PROJECT_LIBRARY_NAME ?= main
|
||||
PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
|
||||
PROJECT_RESOURCES_PATH ?= resources
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue