Reviewed Android inputs and gestures system
Corrected Android processing for some inputs (BACK button, VOLUME buttons) Redesigned Gestures system (some work still required) SetEnabledGestures() - Only support desired gestures (requires some review)
This commit is contained in:
parent
f269fb46ea
commit
d32feaa668
4 changed files with 297 additions and 306 deletions
230
src/core.c
230
src/core.c
|
@ -66,7 +66,7 @@
|
|||
#include <jni.h> // Java native interface
|
||||
#include <android/sensor.h> // Android sensors functions
|
||||
#include <android/window.h> // Defines AWINDOW_FLAG_FULLSCREEN and others
|
||||
//#include <android_native_app_glue.h> // Defines basic app state struct and manages activity
|
||||
#include <android_native_app_glue.h> // Defines basic app state struct and manages activity
|
||||
|
||||
#include <EGL/egl.h> // Khronos EGL library - Native platform display device control functions
|
||||
#include <GLES2/gl2.h> // Khronos OpenGL ES 2.0 library
|
||||
|
@ -103,7 +103,6 @@
|
|||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
#define MAX_TOUCH_POINTS 256
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
|
@ -121,7 +120,8 @@ static struct android_app *app; // Android activity
|
|||
static struct android_poll_source *source; // Android events polling source
|
||||
static int ident, events;
|
||||
static bool windowReady = false; // Used to detect display initialization
|
||||
|
||||
static bool appEnabled = true; // Used to detec if app is active
|
||||
static bool contextRebindRequired = false; // Used to know context rebind required
|
||||
#elif defined(PLATFORM_RPI)
|
||||
static EGL_DISPMANX_WINDOW_T nativeWindow; // Native window (graphic device)
|
||||
|
||||
|
@ -149,6 +149,7 @@ static int gamepadStream = -1; // Gamepad device file descripto
|
|||
static EGLDisplay display; // Native display device (physical screen connection)
|
||||
static EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
|
||||
static EGLContext context; // Graphic context, mode in which drawing can be done
|
||||
static EGLConfig config; // Graphic config
|
||||
static uint64_t baseTime; // Base time measure for hi-res timer
|
||||
static bool windowShouldClose = false; // Flag to set window for closing
|
||||
#endif
|
||||
|
@ -254,10 +255,12 @@ static void TakeScreenshot(void);
|
|||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands
|
||||
static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event); // Process Android inputs
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *e, void *userData);
|
||||
static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData);
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -293,9 +296,15 @@ void InitWindow(int width, int height, const char *title)
|
|||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
InitGesturesSystem();
|
||||
|
||||
emscripten_set_fullscreenchange_callback(0, 0, 1, EmscriptenFullscreenChangeCallback);
|
||||
|
||||
// NOTE: Some code examples
|
||||
//emscripten_set_touchstart_callback(0, NULL, 1, Emscripten_HandleTouch);
|
||||
//emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch);
|
||||
emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenInputCallback);
|
||||
emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenInputCallback);
|
||||
emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenInputCallback);
|
||||
emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenInputCallback);
|
||||
#endif
|
||||
|
||||
mousePosition.x = screenWidth/2;
|
||||
|
@ -350,24 +359,23 @@ void InitWindow(int width, int height, struct android_app *state)
|
|||
|
||||
//state->userData = &engine;
|
||||
app->onAppCmd = AndroidCommandCallback;
|
||||
|
||||
InitAssetManager(app->activity->assetManager);
|
||||
app->onInputEvent = AndroidInputCallback;
|
||||
|
||||
InitGesturesSystem(app);
|
||||
InitAssetManager(app->activity->assetManager);
|
||||
|
||||
TraceLog(INFO, "Android app initialized successfully");
|
||||
|
||||
// Wait for window to be initialized (display and context)
|
||||
while (!windowReady)
|
||||
{
|
||||
// Wait for window to be initialized (display and context)
|
||||
// Process events loop
|
||||
while ((ident = ALooper_pollAll(0, NULL, &events,(void**)&source)) >= 0)
|
||||
{
|
||||
// Process this event
|
||||
if (source != NULL) source->process(app, source);
|
||||
|
||||
// Check if we are exiting
|
||||
if (app->destroyRequested != 0) windowShouldClose = true;
|
||||
// NOTE: Never close window, native activity is controlled by the system!
|
||||
//if (app->destroyRequested != 0) windowShouldClose = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1221,7 +1229,6 @@ static void InitDisplay(int width, int height)
|
|||
};
|
||||
|
||||
EGLint numConfigs;
|
||||
EGLConfig config;
|
||||
|
||||
// Get an EGL display connection
|
||||
display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
|
@ -1455,30 +1462,62 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
|
|||
|
||||
if (app->window != NULL)
|
||||
{
|
||||
// Init device display (monitor, LCD, ...)
|
||||
InitDisplay(screenWidth, screenHeight);
|
||||
|
||||
// Init OpenGL graphics
|
||||
InitGraphics();
|
||||
|
||||
// Load default font for convenience
|
||||
// NOTE: External function (defined in module: text)
|
||||
LoadDefaultFont();
|
||||
|
||||
// Init hi-res timer
|
||||
InitTimer();
|
||||
|
||||
// raylib logo appearing animation (if enabled)
|
||||
if (showLogo)
|
||||
if (contextRebindRequired)
|
||||
{
|
||||
SetTargetFPS(60);
|
||||
LogoAnimation();
|
||||
// Reset screen scaling to full display size
|
||||
EGLint displayFormat;
|
||||
eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &displayFormat);
|
||||
ANativeWindow_setBuffersGeometry(app->window, renderWidth, renderHeight, displayFormat);
|
||||
|
||||
// Recreate display surface and re-attach OpenGL context
|
||||
surface = eglCreateWindowSurface(display, config, app->window, NULL);
|
||||
eglMakeCurrent(display, surface, surface, context);
|
||||
|
||||
contextRebindRequired = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Init device display (monitor, LCD, ...)
|
||||
InitDisplay(screenWidth, screenHeight);
|
||||
|
||||
// Init OpenGL graphics
|
||||
InitGraphics();
|
||||
|
||||
// Load default font for convenience
|
||||
// NOTE: External function (defined in module: text)
|
||||
LoadDefaultFont();
|
||||
|
||||
// TODO: GPU assets reload in case of lost focus (lost context)
|
||||
// NOTE: This problem has been solved just unbinding and rebinding context from display
|
||||
/*
|
||||
if (assetsReloadRequired)
|
||||
{
|
||||
for (int i = 0; i < assetsCount; i++)
|
||||
{
|
||||
// TODO: Unload old asset if required
|
||||
|
||||
// Load texture again to pointed texture
|
||||
(*textureAsset + i) = LoadTexture(assetPath[i]);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// Init hi-res timer
|
||||
InitTimer();
|
||||
|
||||
// raylib logo appearing animation (if enabled)
|
||||
if (showLogo)
|
||||
{
|
||||
SetTargetFPS(60); // Not required on Android
|
||||
LogoAnimation();
|
||||
}
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case APP_CMD_GAINED_FOCUS:
|
||||
{
|
||||
TraceLog(INFO, "APP_CMD_GAINED_FOCUS");
|
||||
appEnabled = true;
|
||||
//ResumeMusicStream();
|
||||
} break;
|
||||
case APP_CMD_PAUSE:
|
||||
|
@ -1489,11 +1528,18 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
|
|||
{
|
||||
//DrawFrame();
|
||||
TraceLog(INFO, "APP_CMD_LOST_FOCUS");
|
||||
appEnabled = false;
|
||||
//PauseMusicStream();
|
||||
} break;
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
{
|
||||
// TODO: Do display destruction here? -> Yes but only display, don't free buffers!
|
||||
// Dettach OpenGL context and destroy display surface
|
||||
// NOTE 1: Detaching context before destroying display surface avoids losing our resources (textures, shaders, VBOs...)
|
||||
// NOTE 2: In some cases (too many context loaded), OS could unload context automatically... :(
|
||||
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
eglDestroySurface(display, surface);
|
||||
|
||||
contextRebindRequired = true;
|
||||
|
||||
TraceLog(INFO, "APP_CMD_TERM_WINDOW");
|
||||
} break;
|
||||
|
@ -1524,6 +1570,61 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
|
|||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
// Android: Get input events
|
||||
static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
|
||||
{
|
||||
//http://developer.android.com/ndk/reference/index.html
|
||||
|
||||
int type = AInputEvent_getType(event);
|
||||
|
||||
if (type == AINPUT_EVENT_TYPE_MOTION)
|
||||
{
|
||||
touchPosition.x = AMotionEvent_getX(event, 0);
|
||||
touchPosition.y = AMotionEvent_getY(event, 0);
|
||||
}
|
||||
else if (type == AINPUT_EVENT_TYPE_KEY)
|
||||
{
|
||||
int32_t keycode = AKeyEvent_getKeyCode(event);
|
||||
//int32_t AKeyEvent_getMetaState(event);
|
||||
|
||||
//if (keycode == AKEYCODE_HOME) { }
|
||||
//if (keycode == AKEYCODE_POWER) { }
|
||||
if (keycode == AKEYCODE_BACK)
|
||||
{
|
||||
// Eat BACK_BUTTON, just do nothing... and don't let to be handled by OS!
|
||||
return 1;
|
||||
}
|
||||
else if ((keycode == AKEYCODE_VOLUME_UP) || (keycode == AKEYCODE_VOLUME_DOWN))
|
||||
{
|
||||
// Set default OS behaviour
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
int32_t action = AMotionEvent_getAction(event);
|
||||
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
|
||||
|
||||
GestureEvent gestureEvent;
|
||||
|
||||
// Register touch actions
|
||||
if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.touchAction = TOUCH_DOWN;
|
||||
else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.touchAction = TOUCH_UP;
|
||||
else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.touchAction = TOUCH_MOVE;
|
||||
|
||||
// Register touch points count
|
||||
gestureEvent.pointCount = AMotionEvent_getPointerCount(event);
|
||||
|
||||
// Register touch points position
|
||||
// NOTE: Only two points registered
|
||||
gestureEvent.position[0] = (Vector2){ AMotionEvent_getX(event, 0), AMotionEvent_getY(event, 0) };
|
||||
gestureEvent.position[1] = (Vector2){ AMotionEvent_getX(event, 1), AMotionEvent_getY(event, 1) };
|
||||
|
||||
// Gesture data is sent to gestures system for processing
|
||||
ProcessGestureEvent(gestureEvent);
|
||||
|
||||
return 0; // return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
|
||||
|
@ -1613,9 +1714,8 @@ static bool GetMouseButtonStatus(int button)
|
|||
static void PollInputEvents(void)
|
||||
{
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
|
||||
// Touch events reading (requires gestures module)
|
||||
touchPosition = GetRawTouchPosition();
|
||||
|
||||
|
||||
// TODO: Remove this requirement...
|
||||
UpdateGestures();
|
||||
#endif
|
||||
|
||||
|
@ -1645,23 +1745,18 @@ static void PollInputEvents(void)
|
|||
glfwPollEvents(); // Register keyboard/mouse events... and window events!
|
||||
#elif defined(PLATFORM_ANDROID)
|
||||
|
||||
// TODO: Check virtual keyboard (?)
|
||||
|
||||
// Poll Events (registered events)
|
||||
// TODO: Enable/disable activityMinimized to block activity if minimized
|
||||
//while ((ident = ALooper_pollAll(activityMinimized ? 0 : -1, NULL, &events,(void**)&source)) >= 0)
|
||||
while ((ident = ALooper_pollAll(0, NULL, &events, (void**)&source)) >= 0)
|
||||
// NOTE: Activity is paused if not enabled (appEnabled)
|
||||
while ((ident = ALooper_pollAll(appEnabled ? 0 : -1, NULL, &events,(void**)&source)) >= 0)
|
||||
{
|
||||
// Process this event
|
||||
if (source != NULL) source->process(app, source);
|
||||
|
||||
// Check if we are exiting
|
||||
// NOTE: Never close window, native activity is controlled by the system!
|
||||
if (app->destroyRequested != 0)
|
||||
{
|
||||
// NOTE: Never close window, native activity is controlled by the system!
|
||||
//TraceLog(INFO, "Closing Window...");
|
||||
//windowShouldClose = true;
|
||||
|
||||
//ANativeActivity_finish(app->activity);
|
||||
}
|
||||
}
|
||||
|
@ -2035,6 +2130,59 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Web: Get input events
|
||||
static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
|
||||
{
|
||||
/*
|
||||
for (int i = 0; i < touchEvent->numTouches; i++)
|
||||
{
|
||||
long x, y, id;
|
||||
|
||||
if (!touchEvent->touches[i].isChanged) continue;
|
||||
|
||||
id = touchEvent->touches[i].identifier;
|
||||
x = touchEvent->touches[i].canvasX;
|
||||
y = touchEvent->touches[i].canvasY;
|
||||
}
|
||||
|
||||
printf("%s, numTouches: %d %s%s%s%s\n", emscripten_event_type_to_string(eventType), event->numTouches,
|
||||
event->ctrlKey ? " CTRL" : "", event->shiftKey ? " SHIFT" : "", event->altKey ? " ALT" : "", event->metaKey ? " META" : "");
|
||||
|
||||
for(int i = 0; i < event->numTouches; ++i)
|
||||
{
|
||||
const EmscriptenTouchPoint *t = &event->touches[i];
|
||||
|
||||
printf(" %ld: screen: (%ld,%ld), client: (%ld,%ld), page: (%ld,%ld), isChanged: %d, onTarget: %d, canvas: (%ld, %ld)\n",
|
||||
t->identifier, t->screenX, t->screenY, t->clientX, t->clientY, t->pageX, t->pageY, t->isChanged, t->onTarget, t->canvasX, t->canvasY);
|
||||
}
|
||||
*/
|
||||
|
||||
GestureEvent gestureEvent;
|
||||
|
||||
// Register touch actions
|
||||
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_DOWN;
|
||||
else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.touchAction = TOUCH_UP;
|
||||
else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.touchAction = TOUCH_MOVE;
|
||||
|
||||
// Register touch points count
|
||||
gestureEvent.pointCount = touchEvent->numTouches;
|
||||
|
||||
// Register touch points position
|
||||
// NOTE: Only two points registered
|
||||
// TODO: Touch data should be scaled accordingly!
|
||||
//gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].canvasX, touchEvent->touches[0].canvasY };
|
||||
//gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].canvasX, touchEvent->touches[1].canvasY };
|
||||
gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].targetX, touchEvent->touches[0].targetY };
|
||||
gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].targetX, touchEvent->touches[1].targetY };
|
||||
|
||||
touchPosition = gestureEvent.position[0];
|
||||
|
||||
// Gesture data is sent to gestures system for processing
|
||||
ProcessGestureEvent(gestureEvent); // Process obtained gestures data
|
||||
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Plays raylib logo appearing animation
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue