Removed useless spaces

This commit is contained in:
raysan5 2014-09-03 16:51:28 +02:00
parent 222995c32e
commit d2b98fbb5c
13 changed files with 1288 additions and 1288 deletions

View file

@ -55,14 +55,14 @@
typedef struct Music { typedef struct Music {
stb_vorbis *stream; stb_vorbis *stream;
ALuint buffers[MUSIC_STREAM_BUFFERS]; ALuint buffers[MUSIC_STREAM_BUFFERS];
ALuint source; ALuint source;
ALenum format; ALenum format;
int channels; int channels;
int sampleRate; int sampleRate;
int totalSamplesLeft; int totalSamplesLeft;
bool loop; bool loop;
} Music; } Music;
@ -553,10 +553,10 @@ float GetMusicTimePlayed()
// Fill music buffers with new data from music stream // Fill music buffers with new data from music stream
static bool BufferMusicStream(ALuint buffer) static bool BufferMusicStream(ALuint buffer)
{ {
short pcm[MUSIC_BUFFER_SIZE]; short pcm[MUSIC_BUFFER_SIZE];
int size = 0; // Total size of data steamed (in bytes) int size = 0; // Total size of data steamed (in bytes)
int streamedBytes = 0; // Bytes of data obtained in one samples get int streamedBytes = 0; // Bytes of data obtained in one samples get
bool active = true; // We can get more data from stream (not finished) bool active = true; // We can get more data from stream (not finished)
@ -573,7 +573,7 @@ static bool BufferMusicStream(ALuint buffer)
TraceLog(DEBUG, "Streaming music data to buffer. Bytes streamed: %i", size); TraceLog(DEBUG, "Streaming music data to buffer. Bytes streamed: %i", size);
} }
if (size > 0) if (size > 0)
{ {
alBufferData(buffer, currentMusic.format, pcm, size*sizeof(short), currentMusic.sampleRate); alBufferData(buffer, currentMusic.format, pcm, size*sizeof(short), currentMusic.sampleRate);
@ -585,7 +585,7 @@ static bool BufferMusicStream(ALuint buffer)
TraceLog(WARNING, "No more data obtained from stream"); TraceLog(WARNING, "No more data obtained from stream");
} }
return active; return active;
} }
// Empty music buffers // Empty music buffers

View file

@ -810,7 +810,7 @@ Model LoadCubesmap(Image cubesmap)
Vector3 *mapVertices = (Vector3 *)malloc(maxTriangles * 3 * sizeof(Vector3)); Vector3 *mapVertices = (Vector3 *)malloc(maxTriangles * 3 * sizeof(Vector3));
Vector2 *mapTexcoords = (Vector2 *)malloc(maxTriangles * 3 * sizeof(Vector2)); Vector2 *mapTexcoords = (Vector2 *)malloc(maxTriangles * 3 * sizeof(Vector2));
Vector3 *mapNormals = (Vector3 *)malloc(maxTriangles * 3 * sizeof(Vector3)); Vector3 *mapNormals = (Vector3 *)malloc(maxTriangles * 3 * sizeof(Vector3));
for (int z = 0; z < mapHeight; z += mapCubeSide) for (int z = 0; z < mapHeight; z += mapCubeSide)
{ {