Removed useless spaces
This commit is contained in:
parent
222995c32e
commit
d2b98fbb5c
13 changed files with 1288 additions and 1288 deletions
228
src/text.c
228
src/text.c
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@ -3,20 +3,20 @@
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* raylib.text
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*
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* Basic functions to load SpriteFonts and draw Text
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*
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*
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* Uses external lib:
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* stb_image - Multiple formats image loading (JPEG, PNG, BMP, TGA, PSD, GIF, HDR, PIC)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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@ -82,14 +82,14 @@ static SpriteFont LoadRBMF(const char *fileName); // Load a rBMF font file (ra
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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extern void LoadDefaultFont()
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extern void LoadDefaultFont()
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{
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defaultFont.numChars = 96; // We know our default font has 94 chars
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Image image;
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image.width = 128; // We know our default font image is 128 pixels width
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image.height = 64; // We know our default font image is 64 pixels height
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// Default font is directly defined here (data generated from a sprite font image)
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// This way, we reconstruct SpriteFont without creating large global variables
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// This data is automatically allocated to Stack and automatically deallocated at the end of this function
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@ -119,19 +119,19 @@ extern void LoadDefaultFont()
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int charsHeight = 10;
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int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically
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int charsWidth[96] = { 3, 1, 4, 6, 5, 7, 6, 2, 3, 3, 5, 5, 2, 4, 1, 7, 5, 2, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 3, 4, 3, 6,
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7, 6, 6, 6, 6, 6, 6, 6, 6, 3, 5, 6, 5, 7, 6, 6, 6, 6, 6, 6, 7, 6, 7, 7, 6, 6, 6, 2, 7, 2, 3, 5,
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7, 6, 6, 6, 6, 6, 6, 6, 6, 3, 5, 6, 5, 7, 6, 6, 6, 6, 6, 6, 7, 6, 7, 7, 6, 6, 6, 2, 7, 2, 3, 5,
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2, 5, 5, 5, 5, 5, 4, 5, 5, 1, 2, 5, 2, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5, 5, 3, 1, 3, 4, 4 };
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// Re-construct image from defaultFontData and generate OpenGL texture
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//----------------------------------------------------------------------
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image.pixels = (Color *)malloc(image.width * image.height * sizeof(Color));
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for (int i = 0; i < image.width * image.height; i++) image.pixels[i] = BLANK; // Initialize array
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int counter = 0; // Font data elements counter
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// Fill imgData with defaultFontData (convert from bit to pixel!)
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for (int i = 0; i < image.width * image.height; i += 32)
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{
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@ -139,15 +139,15 @@ extern void LoadDefaultFont()
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{
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if (BIT_CHECK(defaultFontData[counter], j)) image.pixels[i+j] = WHITE;
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}
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counter++;
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if (counter > 256) counter = 0; // Security check...
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}
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defaultFont.texture = CreateTexture(image, false); // Convert loaded image to OpenGL texture
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UnloadImage(image);
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// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, numChars
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//------------------------------------------------------------------------------
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defaultFont.charSet = (Character *)malloc(defaultFont.numChars * sizeof(Character)); // Allocate space for our character data
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@ -155,7 +155,7 @@ extern void LoadDefaultFont()
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int currentLine = 0;
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int currentPosX = charsDivisor;
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int testPosX = charsDivisor;
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for (int i = 0; i < defaultFont.numChars; i++)
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{
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defaultFont.charSet[i].value = FONT_FIRST_CHAR + i; // First char is 32
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@ -163,21 +163,21 @@ extern void LoadDefaultFont()
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defaultFont.charSet[i].y = charsDivisor + currentLine * (charsHeight + charsDivisor);
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defaultFont.charSet[i].w = charsWidth[i];
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defaultFont.charSet[i].h = charsHeight;
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testPosX += (defaultFont.charSet[i].w + charsDivisor);
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if (testPosX >= defaultFont.texture.width)
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{
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currentLine++;
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currentPosX = 2 * charsDivisor + charsWidth[i];
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testPosX = currentPosX;
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defaultFont.charSet[i].x = charsDivisor;
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defaultFont.charSet[i].y = charsDivisor + currentLine * (charsHeight + charsDivisor);
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}
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else currentPosX = testPosX;
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}
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TraceLog(INFO, "Default font loaded successfully");
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}
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@ -194,29 +194,29 @@ SpriteFont GetDefaultFont()
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}
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// Load a SpriteFont image into GPU memory
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SpriteFont LoadSpriteFont(const char* fileName)
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SpriteFont LoadSpriteFont(const char* fileName)
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{
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SpriteFont spriteFont;
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Image image;
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// Check file extension
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if (strcmp(GetExtension(fileName),"rbmf") == 0) spriteFont = LoadRBMF(fileName);
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else
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{
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{
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// Use stb_image to load image data!
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int imgWidth;
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int imgHeight;
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int imgBpp;
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byte *imgData = stbi_load(fileName, &imgWidth, &imgHeight, &imgBpp, 4); // Force loading to 4 components (RGBA)
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// Convert array to pixel array for working convenience
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Color *imgDataPixel = (Color *)malloc(imgWidth * imgHeight * sizeof(Color));
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Color *imgDataPixelPOT = NULL;
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int pix = 0;
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for (int i = 0; i < (imgWidth * imgHeight * 4); i += 4)
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{
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imgDataPixel[pix].r = imgData[i];
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@ -225,33 +225,33 @@ SpriteFont LoadSpriteFont(const char* fileName)
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imgDataPixel[pix].a = imgData[i+3];
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pix++;
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}
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stbi_image_free(imgData);
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// At this point we have a pixel array with all the data...
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TraceLog(INFO, "[%s] SpriteFont image loaded: %i x %i", fileName, imgWidth, imgHeight);
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// Process bitmap Font pixel data to get measures (Character array)
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// spriteFont.charSet data is filled inside the function and memory is allocated!
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int numChars = ParseImageData(imgDataPixel, imgWidth, imgHeight, &spriteFont.charSet);
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TraceLog(INFO, "[%s] SpriteFont data parsed correctly", fileName);
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TraceLog(INFO, "[%s] SpriteFont num chars detected: %i", fileName, numChars);
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spriteFont.numChars = numChars;
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// Convert image font to POT image before conversion to texture
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// Just add the required amount of pixels at the right and bottom sides of image...
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int potWidth = GetNextPOT(imgWidth);
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int potHeight = GetNextPOT(imgHeight);
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// Check if POT texture generation is required (if texture is not already POT)
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if ((potWidth != imgWidth) || (potHeight != imgHeight))
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{
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// Generate POT array from NPOT data
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imgDataPixelPOT = (Color *)malloc(potWidth * potHeight * sizeof(Color));
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for (int j = 0; j < potHeight; j++)
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{
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for (int i = 0; i < potWidth; i++)
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@ -260,20 +260,20 @@ SpriteFont LoadSpriteFont(const char* fileName)
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else imgDataPixelPOT[j*potWidth + i] = MAGENTA;
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}
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}
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TraceLog(WARNING, "SpriteFont texture converted to POT: %ix%i", potWidth, potHeight);
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}
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free(imgDataPixel);
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image.pixels = imgDataPixelPOT;
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image.width = potWidth;
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image.height = potHeight;
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spriteFont.texture = CreateTexture(image, false); // Convert loaded image to OpenGL texture
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UnloadImage(image);
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}
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return spriteFont;
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}
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@ -290,13 +290,13 @@ void UnloadSpriteFont(SpriteFont spriteFont)
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void DrawText(const char* text, int posX, int posY, int fontSize, Color color)
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{
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Vector2 position = { (float)posX, (float)posY };
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int defaultFontSize = 10; // Default Font chars height in pixel
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if (fontSize < defaultFontSize) fontSize = defaultFontSize;
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int spacing = fontSize / defaultFontSize;
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DrawTextEx(defaultFont, text, position, fontSize, spacing, color);
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}
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@ -308,9 +308,9 @@ void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int f
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int length = strlen(text);
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int positionX = (int)position.x;
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float scaleFactor;
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Character c;
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if (fontSize <= spriteFont.charSet[0].h) scaleFactor = 1.0f;
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else scaleFactor = (float)fontSize / spriteFont.charSet[0].h;
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@ -320,22 +320,22 @@ void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int f
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for(int i = 0; i < length; i++)
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{
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c = spriteFont.charSet[(int)text[i] - FONT_FIRST_CHAR];
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rlColor4ub(tint.r, tint.g, tint.b, tint.a);
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rlNormal3f(0.0f, 0.0f, 1.0f); // Normal Pointing Towards Viewer
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rlTexCoord2f((float)c.x / spriteFont.texture.width, (float)c.y / spriteFont.texture.height);
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rlTexCoord2f((float)c.x / spriteFont.texture.width, (float)c.y / spriteFont.texture.height);
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rlVertex2f(positionX, position.y);
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rlTexCoord2f((float)c.x / spriteFont.texture.width, (float)(c.y + c.h) / spriteFont.texture.height);
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rlTexCoord2f((float)c.x / spriteFont.texture.width, (float)(c.y + c.h) / spriteFont.texture.height);
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rlVertex2f(positionX, position.y + (c.h) * scaleFactor);
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rlTexCoord2f((float)(c.x + c.w) / spriteFont.texture.width, (float)(c.y + c.h) / spriteFont.texture.height);
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rlTexCoord2f((float)(c.x + c.w) / spriteFont.texture.width, (float)(c.y + c.h) / spriteFont.texture.height);
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rlVertex2f(positionX + (c.w) * scaleFactor, position.y + (c.h) * scaleFactor);
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rlTexCoord2f((float)(c.x + c.w) / spriteFont.texture.width, (float)c.y / spriteFont.texture.height);
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rlTexCoord2f((float)(c.x + c.w) / spriteFont.texture.width, (float)c.y / spriteFont.texture.height);
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rlVertex2f(positionX + (c.w) * scaleFactor, position.y);
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positionX += ((spriteFont.charSet[(int)text[i] - FONT_FIRST_CHAR].w) * scaleFactor + spacing);
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}
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rlEnd();
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@ -347,7 +347,7 @@ void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int f
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const char *FormatText(const char *text, ...)
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{
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static char buffer[MAX_FORMATTEXT_LENGTH];
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va_list args;
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va_start(args, text);
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vsprintf(buffer, text, args);
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@ -372,19 +372,19 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int
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int len = strlen(text);
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int textWidth = 0;
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float scaleFactor;
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for (int i = 0; i < len; i++)
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{
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textWidth += spriteFont.charSet[(int)text[i] - FONT_FIRST_CHAR].w;
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}
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if (fontSize <= spriteFont.charSet[0].h) scaleFactor = 1.0f;
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else scaleFactor = (float)fontSize / spriteFont.charSet[0].h;
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Vector2 vec;
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vec.x = (float)textWidth * scaleFactor + (len - 1) * spacing; // Adds chars spacing to measure
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vec.y = (float)spriteFont.charSet[0].h * scaleFactor;
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return vec;
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}
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static float fps;
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static int counter = 0;
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static int refreshRate = 0;
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char buffer[20];
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if (counter < refreshRate)
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{
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{
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counter++;
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}
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else
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refreshRate = fps;
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counter = 0;
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}
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sprintf(buffer, "%2.0f FPS", fps);
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DrawText(buffer, posX, posY, 20, LIME);
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}
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{
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int charSpacing = 0;
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int lineSpacing = 0;
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int x = 0;
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int y = 0;
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Character tempCharSet[MAX_FONTCHARS]; // We allocate a temporal array for charData, once we get the actual charNumber we copy data to a sized array.
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for(y = 0; y < imgHeight; y++)
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{
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{
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for(x = 0; x < imgWidth; x++)
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{
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{
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if (!PixelIsMagenta(imgDataPixel[y*imgWidth + x])) break;
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}
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if (!PixelIsMagenta(imgDataPixel[y*imgWidth + x])) break;
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}
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charSpacing = x;
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lineSpacing = y;
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int charHeight = 0;
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int j = 0;
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while(!PixelIsMagenta(imgDataPixel[(lineSpacing + j)*imgWidth + charSpacing])) j++;
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charHeight = j;
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// Check array values to get characters: value, x, y, w, h
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int index = 0;
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int lineToRead = 0;
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int xPosToRead = charSpacing;
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while((lineSpacing + lineToRead * (charHeight + lineSpacing)) < imgHeight)
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{
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while((xPosToRead < imgWidth) &&
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tempCharSet[index].x = xPosToRead;
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tempCharSet[index].y = lineSpacing + lineToRead * (charHeight + lineSpacing);
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tempCharSet[index].h = charHeight;
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int charWidth = 0;
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while(!PixelIsMagenta(imgDataPixel[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*imgWidth + xPosToRead + charWidth])) charWidth++;
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tempCharSet[index].w = charWidth;
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index++;
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xPosToRead += (charWidth + charSpacing);
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}
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lineToRead++;
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xPosToRead = charSpacing;
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}
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// We got tempCharSet populated with char data and the number of chars (index)
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// Now we move temp data to real charSet (passed as parameter to the function)
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(*charSet) = (Character *)malloc(index * sizeof(Character)); // BE CAREFUL! This memory should be freed!
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@ -531,7 +531,7 @@ static SpriteFont LoadRBMF(const char *fileName)
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short imgHeight; // Image height - always POT (power-of-two)
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short numChars; // Number of characters contained
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short charHeight; // Characters height - the same for all characters
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char compType; // Compression type:
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char compType; // Compression type:
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// 4 MSB --> image data compression
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// 4 LSB --> chars data compression
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char charsDataType; // Char data type provided
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@ -539,42 +539,42 @@ static SpriteFont LoadRBMF(const char *fileName)
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SpriteFont spriteFont;
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Image image;
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rbmfInfoHeader rbmfHeader;
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unsigned int *rbmfFileData;
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unsigned char *rbmfCharWidthData;
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int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically
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FILE *rbmfFile = fopen(fileName, "rb"); // Define a pointer to bitmap file and open it in read-binary mode
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fread(&rbmfHeader, sizeof(rbmfInfoHeader), 1, rbmfFile);
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TraceLog(INFO, "[%s] Loading rBMF file, size: %ix%i, numChars: %i, charHeight: %i", fileName, rbmfHeader.imgWidth, rbmfHeader.imgHeight, rbmfHeader.numChars, rbmfHeader.charHeight);
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spriteFont.numChars = (int)rbmfHeader.numChars;
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image.width = (int)rbmfHeader.imgWidth;
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image.height = (int)rbmfHeader.imgHeight;
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int numPixelBits = rbmfHeader.imgWidth * rbmfHeader.imgHeight / 32;
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rbmfFileData = (unsigned int *)malloc(numPixelBits * sizeof(unsigned int));
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for(int i = 0; i < numPixelBits; i++) fread(&rbmfFileData[i], sizeof(unsigned int), 1, rbmfFile);
|
||||
|
||||
|
||||
rbmfCharWidthData = (unsigned char *)malloc(spriteFont.numChars * sizeof(unsigned char));
|
||||
|
||||
|
||||
for(int i = 0; i < spriteFont.numChars; i++) fread(&rbmfCharWidthData[i], sizeof(unsigned char), 1, rbmfFile);
|
||||
|
||||
|
||||
// Re-construct image from rbmfFileData
|
||||
//-----------------------------------------
|
||||
image.pixels = (Color *)malloc(image.width * image.height * sizeof(Color));
|
||||
|
||||
|
||||
for (int i = 0; i < image.width * image.height; i++) image.pixels[i] = BLANK; // Initialize array
|
||||
|
||||
int counter = 0; // Font data elements counter
|
||||
|
||||
|
||||
// Fill image data (convert from bit to pixel!)
|
||||
for (int i = 0; i < image.width * image.height; i += 32)
|
||||
{
|
||||
|
@ -582,24 +582,24 @@ static SpriteFont LoadRBMF(const char *fileName)
|
|||
{
|
||||
if (BIT_CHECK(rbmfFileData[counter], j)) image.pixels[i+j] = WHITE;
|
||||
}
|
||||
|
||||
|
||||
counter++;
|
||||
}
|
||||
|
||||
|
||||
TraceLog(INFO, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
|
||||
|
||||
|
||||
spriteFont.texture = CreateTexture(image, false);
|
||||
UnloadImage(image); // Unload image data
|
||||
|
||||
|
||||
TraceLog(INFO, "[%s] Starting charSet reconstruction", fileName);
|
||||
|
||||
|
||||
// Reconstruct charSet using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
|
||||
spriteFont.charSet = (Character *)malloc(spriteFont.numChars * sizeof(Character)); // Allocate space for our character data
|
||||
|
||||
int currentLine = 0;
|
||||
int currentPosX = charsDivisor;
|
||||
int testPosX = charsDivisor;
|
||||
|
||||
|
||||
for (int i = 0; i < spriteFont.numChars; i++)
|
||||
{
|
||||
spriteFont.charSet[i].value = (int)rbmfHeader.firstChar + i;
|
||||
|
@ -607,27 +607,27 @@ static SpriteFont LoadRBMF(const char *fileName)
|
|||
spriteFont.charSet[i].y = charsDivisor + currentLine * ((int)rbmfHeader.charHeight + charsDivisor);
|
||||
spriteFont.charSet[i].w = (int)rbmfCharWidthData[i];
|
||||
spriteFont.charSet[i].h = (int)rbmfHeader.charHeight;
|
||||
|
||||
|
||||
testPosX += (spriteFont.charSet[i].w + charsDivisor);
|
||||
|
||||
|
||||
if (testPosX > spriteFont.texture.width)
|
||||
{
|
||||
currentLine++;
|
||||
currentPosX = 2 * charsDivisor + (int)rbmfCharWidthData[i];
|
||||
testPosX = currentPosX;
|
||||
|
||||
|
||||
spriteFont.charSet[i].x = charsDivisor;
|
||||
spriteFont.charSet[i].y = charsDivisor + currentLine * (rbmfHeader.charHeight + charsDivisor);
|
||||
}
|
||||
else currentPosX = testPosX;
|
||||
}
|
||||
|
||||
|
||||
TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
|
||||
|
||||
|
||||
fclose(rbmfFile);
|
||||
|
||||
|
||||
free(rbmfFileData); // Now we can free loaded data from RAM memory
|
||||
free(rbmfCharWidthData);
|
||||
free(rbmfCharWidthData);
|
||||
|
||||
return spriteFont;
|
||||
}
|
||||
|
@ -636,8 +636,8 @@ static SpriteFont LoadRBMF(const char *fileName)
|
|||
static SpriteFont GenerateFromTTF(const char *fileName, int fontSize)
|
||||
{
|
||||
SpriteFont font;
|
||||
|
||||
|
||||
// TODO: Load TTF and generate bitmap font and chars data
|
||||
|
||||
|
||||
return font;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue