Added mixed audio processor (#2929)

* Use RL_QUADS/RL_TRIANGLES for single-pixel drawing

Addresses problem mentioned in
https://github.com/raysan5/raylib/issues/2744#issuecomment-1273568263
(in short: when drawing pixels using DrawPixel{,V} in camera mode,
upscaled pixel becomes a line instead of bigger pixel)

* [rtextures] Fixed scaling down in ImageTextEx

Closes #2755

* Added global audio processor

* Renamed struct member to follow naming conventions

* Added example for AttachAudioMixedProcessor
This commit is contained in:
hkc 2023-02-20 13:13:24 +03:00 committed by GitHub
parent 47dd842e81
commit d26a56d4e1
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 190 additions and 1 deletions

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@ -372,6 +372,7 @@ typedef struct AudioData {
AudioBuffer *last; // Pointer to last AudioBuffer in the list
int defaultSize; // Default audio buffer size for audio streams
} Buffer;
rAudioProcessor *mixedProcessor;
struct {
unsigned int poolCounter; // AudioBuffer pointers pool counter
AudioBuffer *pool[MAX_AUDIO_BUFFER_POOL_CHANNELS]; // Multichannel AudioBuffer pointers pool
@ -388,7 +389,8 @@ static AudioData AUDIO = { // Global AUDIO context
// After some math, considering a sampleRate of 48000, a buffer refill rate of 1/60 seconds and a
// standard double-buffering system, a 4096 samples buffer has been chosen, it should be enough
// In case of music-stalls, just increase this number
.Buffer.defaultSize = 0
.Buffer.defaultSize = 0,
.mixedProcessor = NULL
};
//----------------------------------------------------------------------------------
@ -2278,6 +2280,60 @@ void DetachAudioStreamProcessor(AudioStream stream, AudioCallback process)
ma_mutex_unlock(&AUDIO.System.lock);
}
// Add processor to audio pipeline. Order of processors is important
// Works the same way as {Attach,Detach}AudioStreamProcessor functions, except
// these two work on the already mixed output just before sending it to the
// sound hardware.
void AttachAudioMixedProcessor(AudioCallback process)
{
ma_mutex_lock(&AUDIO.System.lock);
rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor));
processor->process = process;
rAudioProcessor *last = AUDIO.mixedProcessor;
while (last && last->next)
{
last = last->next;
}
if (last)
{
processor->prev = last;
last->next = processor;
}
else AUDIO.mixedProcessor = processor;
ma_mutex_unlock(&AUDIO.System.lock);
}
void DetachAudioMixedProcessor(AudioCallback process)
{
ma_mutex_lock(&AUDIO.System.lock);
rAudioProcessor *processor = AUDIO.mixedProcessor;
while (processor)
{
rAudioProcessor *next = processor->next;
rAudioProcessor *prev = processor->prev;
if (processor->process == process)
{
if (AUDIO.mixedProcessor == processor) AUDIO.mixedProcessor = next;
if (prev) prev->next = next;
if (next) next->prev = prev;
RL_FREE(processor);
}
processor = next;
}
ma_mutex_unlock(&AUDIO.System.lock);
}
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
@ -2519,6 +2575,13 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const
}
}
rAudioProcessor *processor = AUDIO.mixedProcessor;
while (processor)
{
processor->process(pFramesOut, frameCount);
processor = processor->next;
}
ma_mutex_unlock(&AUDIO.System.lock);
}