Fix vector2angle (#2832)
* Fix vector2angle * Fix ; * use acosf * need a break * add comments
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@ -307,9 +307,15 @@ RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2)
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}
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// Calculate angle from two vectors
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// Parameters need to be normalized
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RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
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{
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float result = -acos(v1.x*v2.x + v1.y*v2.y);
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float dotProduct = v1.x*v2.x + v1.y*v2.y; // Dot product
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float t = dotProduct < -1 ? -1 : dotProduct; // Clamp
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if (t > 1) t = 1;
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float result = acosf(t);
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return result;
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}
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