Review text formatting (spacing, tabs...)

This commit is contained in:
raysan5 2016-05-31 19:12:37 +02:00
parent 302ec438dd
commit d17a0cee1a
7 changed files with 116 additions and 113 deletions

View file

@ -2078,10 +2078,10 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
gestureEvent.position[0] = GetMousePosition();
// Normalize gestureEvent.position[0] for screenWidth and screenHeight
gestureEvent.position[0].x /= (float)GetScreenWidth();
gestureEvent.position[0].x /= (float)GetScreenWidth();
gestureEvent.position[0].y /= (float)GetScreenHeight();
// Gesture data is sent to gestures system for processing
// Gesture data is sent to gestures system for processing
ProcessGestureEvent(gestureEvent);
#endif
}
@ -2223,10 +2223,10 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
// Load default font for convenience
// NOTE: External function (defined in module: text)
LoadDefaultFont();
// TODO: GPU assets reload in case of lost focus (lost context)
// NOTE: This problem has been solved just unbinding and rebinding context from display
/*
/*
if (assetsReloadRequired)
{
for (int i = 0; i < assetsCount; i++)
@ -2759,9 +2759,9 @@ static void *GamepadThread(void *arg)
};
// Read gamepad event
struct js_event gamepadEvent;
struct js_event gamepadEvent;
while (1)
while (1)
{
for (int i = 0; i < MAX_GAMEPADS; i++)
{
@ -2792,8 +2792,8 @@ static void *GamepadThread(void *arg)
}
}
}
}
}
return NULL;
}
#endif