From d1119816d7114fe89b2ecc4954770342eb69d824 Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 3 Dec 2020 20:16:46 +0100 Subject: [PATCH] Review comment --- src/models.c | 7 ------- 1 file changed, 7 deletions(-) diff --git a/src/models.c b/src/models.c index 4ce4f825f..c0b1bf058 100644 --- a/src/models.c +++ b/src/models.c @@ -2602,13 +2602,6 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota for (int i = 0; i < model.meshCount; i++) { - // TODO: Review color + tint premultiplication mechanism - - // (codifies) Ray not only does this work as expected but - // multiplying *is* definately the way to tint - // can we call it reviewed ? - - // would you prefer an extra model.tint, that rlDrawMesh uses ? Color color = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color; Color colorTint = WHITE;