Move Light struct to example
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4 changed files with 27 additions and 3 deletions
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@ -7,7 +7,9 @@ in vec3 vertexNormal;
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// Projection and model data
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uniform mat4 mvpMatrix;
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uniform mat4 modelMatrix;
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//uniform mat4 viewMatrix; // Not used
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// Attributes to fragment shader
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out vec2 fragTexCoord;
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