WARNING: BREAKING: Reviewed SSBO usage to avoid long long

raylib library tries to avoid `long long` usage. Several SSBO functions have been reviewed (including some renames for consistency) to minimize `long long` type usage.
This commit is contained in:
Ray 2022-09-09 00:26:47 +02:00
parent b478364914
commit cf24c021a3
2 changed files with 15 additions and 15 deletions

View file

@ -104,9 +104,9 @@ int main(void)
else if (transfertBuffer.count > 0) // Process transfert buffer
{
// Send SSBO buffer to GPU
rlUpdateShaderBufferElements(ssboTransfert, &transfertBuffer, sizeof(GolUpdateSSBO), 0);
rlUpdateShaderBuffer(ssboTransfert, &transfertBuffer, sizeof(GolUpdateSSBO), 0);
// Process ssbo commands on GPU
// Process SSBO commands on GPU
rlEnableShader(golTransfertProgram);
rlBindShaderBuffer(ssboA, 1);
rlBindShaderBuffer(ssboTransfert, 3);