Remove trailing spaces
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67a1e84859
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cf12992b6a
8 changed files with 60 additions and 60 deletions
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@ -938,7 +938,7 @@ typedef struct rlglData {
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bool texCompASTC; // ASTC texture compression support (GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr)
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bool texMirrorClamp; // Clamp mirror wrap mode supported (GL_EXT_texture_mirror_clamp)
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bool texAnisoFilter; // Anisotropic texture filtering support (GL_EXT_texture_filter_anisotropic)
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bool computeShader; // Compute shaders support (GL_ARB_compute_shader)
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bool computeShader; // Compute shaders support (GL_ARB_compute_shader)
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bool ssbo; // Shader storage buffer object support (GL_ARB_shader_storage_buffer_object)
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float maxAnisotropyLevel; // Maximum anisotropy level supported (minimum is 2.0f)
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@ -1918,9 +1918,9 @@ void rlLoadExtensions(void *loader)
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RLGL.ExtSupported.maxDepthBits = 32;
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RLGL.ExtSupported.texAnisoFilter = true;
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RLGL.ExtSupported.texMirrorClamp = true;
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#if defined(GRAPHICS_API_OPENGL_43)
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#if defined(GRAPHICS_API_OPENGL_43)
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if (GLAD_GL_ARB_compute_shader) RLGL.ExtSupported.computeShader = true;
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if (GLAD_GL_ARB_shader_storage_buffer_object) RLGL.ExtSupported.ssbo = true;
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if (GLAD_GL_ARB_shader_storage_buffer_object) RLGL.ExtSupported.ssbo = true;
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#endif
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#if !defined(__APPLE__)
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// NOTE: With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
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@ -4511,23 +4511,23 @@ char *EncodeBase64(const unsigned char *data, int inputLength, int *outputLength
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'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
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'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/'
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};
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static const int modTable[] = { 0, 2, 1 };
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*outputLength = 4*((inputLength + 2)/3);
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char *encodedData = RL_MALLOC(*outputLength);
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if (encodedData == NULL) return NULL;
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for (int i = 0, j = 0; i < inputLength;)
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{
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unsigned int octetA = (i < inputLength)? (unsigned char)data[i++] : 0;
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unsigned int octetB = (i < inputLength)? (unsigned char)data[i++] : 0;
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unsigned int octetC = (i < inputLength)? (unsigned char)data[i++] : 0;
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unsigned int triple = (octetA << 0x10) + (octetB << 0x08) + octetC;
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encodedData[j++] = base64encodeTable[(triple >> 3*6) & 0x3F];
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encodedData[j++] = base64encodeTable[(triple >> 2*6) & 0x3F];
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encodedData[j++] = base64encodeTable[(triple >> 1*6) & 0x3F];
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@ -4535,7 +4535,7 @@ char *EncodeBase64(const unsigned char *data, int inputLength, int *outputLength
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}
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for (int i = 0; i < modTable[inputLength%3]; i++) encodedData[*outputLength - 1 - i] = '=';
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return encodedData;
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}
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@ -4544,11 +4544,11 @@ static unsigned char *DecodeBase64(char *data, int *outputLength)
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{
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static const unsigned char base64decodeTable[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 62, 0, 0, 0, 63, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
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11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0, 0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36,
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0, 0, 0, 62, 0, 0, 0, 63, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
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11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0, 0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36,
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37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51
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};
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// Get output size of Base64 input data
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int outLength = 0;
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for (int i = 0; data[4*i] != 0; i++)
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@ -4625,7 +4625,7 @@ static Image LoadImageFromCgltfImage(cgltf_image *image, const char *texPath, Co
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int size = 0;
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unsigned char *data = DecodeBase64(image->uri + i + 1, &size); // TODO: Use cgltf_load_buffer_base64()
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rimage = LoadImageFromMemory(".png", data, size);
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RL_FREE(data);
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@ -5596,7 +5596,7 @@ void LoadGLTFMesh(cgltf_data *data, cgltf_node *node, Model *outModel, Matrix cu
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{
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cgltf_accessor *acc = mesh->primitives[p].attributes[j].data;
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outModel->meshes[(*primitiveIndex)].vertexCount = (int)acc->count;
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int bufferSize = outModel->meshes[(*primitiveIndex)].vertexCount*3*sizeof(float);
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outModel->meshes[(*primitiveIndex)].animVertices = RL_MALLOC(bufferSize);
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@ -5657,7 +5657,7 @@ void LoadGLTFMesh(cgltf_data *data, cgltf_node *node, Model *outModel, Matrix cu
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unsigned int totalBoneWeights = boneCount*4;
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outModel->meshes[(*primitiveIndex)].boneIds = RL_MALLOC(totalBoneWeights*sizeof(int));
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short *bones = ReadGLTFValuesAs(acc, cgltf_component_type_r_16, false);
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// Find skin joint
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for (unsigned int a = 0; a < totalBoneWeights; a++)
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{
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@ -5667,7 +5667,7 @@ void LoadGLTFMesh(cgltf_data *data, cgltf_node *node, Model *outModel, Matrix cu
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unsigned int skinJointId = skinJoint - data->nodes;
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outModel->meshes[(*primitiveIndex)].boneIds[a] = skinJointId;
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}
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RL_FREE(bones);
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}
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else if (mesh->primitives[p].attributes[j].type == cgltf_attribute_type_weights)
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