Remove trailing spaces
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67a1e84859
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8 changed files with 60 additions and 60 deletions
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@ -23,7 +23,7 @@ int main(void)
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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const char *voxFileNames[] = {
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"resources/models/vox/chr_knight.vox",
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"resources/models/vox/chr_sword.vox",
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@ -31,7 +31,7 @@ int main(void)
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};
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InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading");
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// Define the camera to look into our 3d world
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Camera camera = { 0 };
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camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
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@ -52,7 +52,7 @@ int main(void)
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TraceLog(LOG_WARNING, TextFormat("[%s] File loaded in %.3f ms", voxFileNames[i], t1 - t0));
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// Compute model translation matrix to center model on draw position (0, 0 , 0)
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// Compute model translation matrix to center model on draw position (0, 0 , 0)
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BoundingBox bb = GetModelBoundingBox(models[i]);
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Vector3 center = { 0 };
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center.x = bb.min.x + (((bb.max.x - bb.min.x)/2));
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@ -68,7 +68,7 @@ int main(void)
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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@ -77,7 +77,7 @@ int main(void)
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UpdateCamera(&camera); // Update our camera to orbit
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// Cycle between models on mouse click
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES;
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES;
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// Cycle between models on key pressed
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if (IsKeyPressed(KEY_RIGHT))
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@ -91,13 +91,13 @@ int main(void)
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if (currentModel < 0) currentModel = MAX_VOX_FILES - 1;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// Draw 3D model
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BeginMode3D(camera);
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