Remove trailing spaces
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67a1e84859
commit
cf12992b6a
8 changed files with 60 additions and 60 deletions
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@ -38,15 +38,15 @@ int main(void)
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SetTargetFPS(60); // Set desired framerate (frames-per-second)
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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switch(currentScreen)
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switch(currentScreen)
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{
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case LOGO:
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case LOGO:
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{
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// TODO: Update LOGO screen variables here!
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@ -58,7 +58,7 @@ int main(void)
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currentScreen = TITLE;
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}
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} break;
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case TITLE:
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case TITLE:
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{
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// TODO: Update TITLE screen variables here!
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@ -69,16 +69,16 @@ int main(void)
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}
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} break;
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case GAMEPLAY:
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{
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{
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// TODO: Update GAMEPLAY screen variables here!
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// Press enter to change to ENDING screen
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if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
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{
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currentScreen = ENDING;
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}
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}
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} break;
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case ENDING:
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case ENDING:
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{
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// TODO: Update ENDING screen variables here!
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@ -86,63 +86,63 @@ int main(void)
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if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
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{
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currentScreen = TITLE;
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}
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}
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} break;
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default: break;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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switch(currentScreen)
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switch(currentScreen)
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{
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case LOGO:
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case LOGO:
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{
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// TODO: Draw LOGO screen here!
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DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
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DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);
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} break;
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case TITLE:
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case TITLE:
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{
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// TODO: Draw TITLE screen here!
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DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
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DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
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DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN);
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} break;
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case GAMEPLAY:
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{
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{
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// TODO: Draw GAMEPLAY screen here!
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DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE);
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DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
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DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, MAROON);
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} break;
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case ENDING:
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case ENDING:
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{
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// TODO: Draw ENDING screen here!
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DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
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DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
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DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, DARKBLUE);
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} break;
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default: break;
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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// TODO: Unload all loaded data (textures, fonts, audio) here!
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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@ -39,13 +39,13 @@ int main(void)
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// Generic quaternion for operations
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Quaternion q1 = { 0 };
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// Transform matrices required to draw 4 cylinders
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Matrix m1 = { 0 };
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Matrix m2 = { 0 };
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Matrix m3 = { 0 };
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Matrix m4 = { 0 };
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// Generic vectors for rotations
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Vector3 v1 = { 0 };
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Vector3 v2 = { 0 };
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@ -95,13 +95,13 @@ int main(void)
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model.transform = m1;
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DrawModel(model, (Vector3){ -1, 0, 0 }, 1.0f, RED);
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model.transform = m2;
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DrawModel(model, (Vector3){ 1, 0, 0 }, 1.0f, RED);
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model.transform = m3;
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DrawModel(model, (Vector3){ 0, 0, 0 }, 1.0f, RED);
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model.transform = m4;
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DrawModel(model, (Vector3){ 0, 0, -1 }, 1.0f, RED);
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@ -84,14 +84,14 @@ int main(void)
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//----------------------------------------------------------------------------------
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BeginTextureMode(target);
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ClearBackground(RAYWHITE);
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BeginMode2D(worldSpaceCamera);
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DrawRectanglePro(rec01, origin, rotation, BLACK);
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DrawRectanglePro(rec02, origin, -rotation, RED);
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DrawRectanglePro(rec03, origin, rotation + 45.0f, BLUE);
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EndMode2D();
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EndTextureMode();
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BeginDrawing();
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ClearBackground(RED);
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@ -109,7 +109,7 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadRenderTexture(target); // Unload render texture
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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@ -22,7 +22,7 @@ void DrawScene(void)
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{
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int count = 5;
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float spacing = 4;
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// Grid of cube trees on a plane to make a "world"
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DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 50, 50 }, BEIGE); // Simple world plane
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@ -73,10 +73,10 @@ int main(void)
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cameraPlayer2.position.y = 3.0f;
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RenderTexture screenPlayer2 = LoadRenderTexture(screenWidth / 2, screenHeight);
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// Build a flipped rectangle the size of the split view to use for drawing later
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Rectangle splitScreenRect = { 0.0f, 0.0f, (float)screenPlayer1.texture.width, (float)-screenPlayer1.texture.height };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -147,7 +147,7 @@ int main(void)
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UnloadRenderTexture(screenPlayer1); // Unload render texture
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UnloadRenderTexture(screenPlayer2); // Unload render texture
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UnloadTexture(textureGrid); // Unload texture
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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