Added notes about vertex order

This commit is contained in:
raysan5 2019-08-11 21:26:12 +02:00
parent 740834bb83
commit cef1e6e2e2
2 changed files with 7 additions and 5 deletions

View file

@ -1179,6 +1179,7 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int
}
// Draw a triangle
// NOTE: Vertex must be provided in counter-clockwise order
void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
{
if (rlCheckBufferLimit(4)) rlglDraw();
@ -1214,6 +1215,7 @@ void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
}
// Draw a triangle using lines
// NOTE: Vertex must be provided in counter-clockwise order
void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
{
if (rlCheckBufferLimit(6)) rlglDraw();
@ -1232,7 +1234,7 @@ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
}
// Draw a triangle fan defined by points
// NOTE: First point provided is shared by all triangles
// NOTE: First vertex provided is the center, shared by all triangles
void DrawTriangleFan(Vector2 *points, int pointsCount, Color color)
{
if (pointsCount >= 3)
@ -1263,7 +1265,7 @@ void DrawTriangleFan(Vector2 *points, int pointsCount, Color color)
}
// Draw a triangle strip defined by points
// NOTE: Every new point connects with previous two
// NOTE: Every new vertex connects with previous two
void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color)
{
if (pointsCount >= 3)