From ced73210899ddc59c1a359faf5f998ca665ed052 Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 16 Jan 2019 10:04:59 +0100 Subject: [PATCH] Readded alpha clear to rlReadScreenPixels() When capturing framebuffer, if some element with transparency has been drawn, it retrieves that data... it could be a bit annoying in some situations because we could expect color compositing with background color... It depends on the situation and our needs... but most of the time we don't want that transparency on screenshots. --- src/rlgl.h | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/rlgl.h b/src/rlgl.h index d2ee776b9..5bec10183 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -2630,8 +2630,11 @@ unsigned char *rlReadScreenPixels(int width, int height) { for (int x = 0; x < (width*4); x++) { - // Flip line - imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x]; + imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x]; // Flip line + + // Set alpha component value to 255 (no trasparent image retrieval) + // NOTE: Alpha value has already been applied to RGB in framebuffer, we don't need it! + if (((x + 1)%4) == 0) imgData[((height - 1) - y)*width*4 + x] = 255; } }