Added Gestures System for Android and Web
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7d2318c167
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3 changed files with 702 additions and 274 deletions
316
src/core.c
316
src/core.c
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@ -158,22 +158,6 @@ static struct android_poll_source *source; // Android events polling source
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static int ident, events;
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static bool windowReady = false; // Used to detect display initialization
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// Gestures detection variables
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static float tapTouchX, tapTouchY;
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static int64_t lastTapTime = 0;
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static float lastTapX = 0, lastTapY = 0;
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static bool touchTap = false;
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static bool doubleTap = false;
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static bool drag = false;
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static int stdVector[MAX_TOUCH_POINTS];
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static int indexPosition = 0;
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const AInputEvent* eventDrag;
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static int32_t touchId;
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const int32_t DOUBLE_TAP_TIMEOUT = 300*1000000;
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const int32_t DOUBLE_TAP_SLOP = 100;
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const int32_t TAP_TIMEOUT = 180*1000000;
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const int32_t TOUCH_SLOP = 8;
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#elif defined(PLATFORM_RPI)
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static EGL_DISPMANX_WINDOW_T nativeWindow; // Native window (graphic device)
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@ -241,11 +225,6 @@ static int exitKey = KEY_ESCAPE; // Default exit key (ESC)
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static int lastKeyPressed = -1;
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#endif
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#if defined(PLATFORM_ANDROID)
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static float touchX; // Touch position X
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static float touchY; // Touch position Y
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#endif
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static double currentTime, previousTime; // Used to track timmings
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static double updateTime, drawTime; // Time measures for update and draw
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static double frameTime; // Time measure for one frame
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@ -276,6 +255,17 @@ extern void UnloadDefaultFont(void); // [Module: text] Unloads defaul
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extern void UpdateMusicStream(void); // [Module: audio] Updates buffers for music streaming
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extern Vector2 GetRawPosition(void);
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extern void ResetGestures(void);
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#if defined(PLATFORM_ANDROID)
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extern void InitAndroidGestures(struct android_app *app);
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#endif
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#if defined(PLATFORM_WEB)
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extern void InitWebGestures(void);
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#endif
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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@ -313,8 +303,7 @@ static void TakeScreenshot(void);
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#endif
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#if defined(PLATFORM_ANDROID)
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static int32_t InputCallback(struct android_app *app, AInputEvent *event); // Process Android activity input events
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static void CommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands
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static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands
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#endif
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static void ProcessCamera(Camera *camera, Vector3 *playerPosition);
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@ -350,6 +339,11 @@ void InitWindow(int width, int height, const char *title)
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InitKeyboard(); // Keyboard init
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InitGamepad(); // Gamepad init
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#endif
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#if defined(PLATFORM_WEB)
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InitWebGestures(); // Init touch input events for web
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#endif
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mousePosition.x = screenWidth/2;
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mousePosition.y = screenHeight/2;
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@ -401,8 +395,9 @@ void InitWindow(int width, int height, struct android_app *state)
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//AConfiguration_getScreenLong(app->config);
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//state->userData = &engine;
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app->onAppCmd = CommandCallback;
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app->onInputEvent = InputCallback;
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app->onAppCmd = AndroidCommandCallback;
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InitAndroidGestures(app);
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InitAssetManager(app->activity->assetManager);
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@ -557,6 +552,11 @@ void EndDrawing(void)
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if (enabledPostpro) rlglDrawPostpro(); // Draw postprocessing effect (shader)
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SwapBuffers(); // Copy back buffer to front buffer
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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ResetGestures();
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#endif
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PollInputEvents(); // Poll user events
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UpdateMusicStream(); // NOTE: Function checks if music is enabled
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@ -1053,63 +1053,37 @@ bool IsGamepadButtonUp(int gamepad, int button)
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#endif
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#if defined(PLATFORM_ANDROID)
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bool IsScreenTouched(void)
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{
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return touchTap;
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}
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bool IsDoubleTap(void)
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{
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if (doubleTap) TraceLog(INFO, "DOUBLE TAP gesture detected");
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return doubleTap;
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}
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bool IsDragGesture(void)
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{
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return drag;
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}
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// Returns touch position X
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int GetTouchX(void)
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{
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return (int)touchX;
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return (int)GetRawPosition().x;
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}
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// Returns touch position Y
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int GetTouchY(void)
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{
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return (int)touchY;
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return (int)GetRawPosition().y;
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}
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// Returns touch position XY
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Vector2 GetTouchPosition(void)
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{
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Vector2 position = { touchX, touchY };
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Vector2 position = GetRawPosition();
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if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
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{
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// TODO: Seems to work ok but... review!
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position.x = position.x*((float)screenWidth / (float)(displayWidth - renderOffsetX)) - renderOffsetX/2;
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position.y = position.y*((float)screenHeight / (float)(displayHeight - renderOffsetY)) - renderOffsetY/2;
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}
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else
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{
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position.x = position.x*((float)renderWidth / (float)displayWidth) - renderOffsetX/2;
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position.y = position.y*((float)renderHeight / (float)displayHeight) - renderOffsetY/2;
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}
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return position;
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}
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/*bool GetPointer(Vector2 *dragPositions)
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{
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//static int stdVector[MAX_TOUCH_POINTS];
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//static int indexPosition = 0;
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//if (indexPosition == 0) return false;
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Vector2 vec_pointers_[];
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//eventDrag
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int32_t iIndex = FindIndex( eventDrag, vec_pointers_[0] );
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if (iIndex == -1) return false;
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float x = AMotionEvent_getX(eventDrag, iIndex);
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float y = AMotionEvent_getY(eventDrag, iIndex);
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*dragPositions = Vector2( x, y );
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return true;
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}*/
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#endif
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// Set postprocessing shader
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@ -1499,209 +1473,8 @@ static void WindowIconifyCallback(GLFWwindow* window, int iconified)
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#endif
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#if defined(PLATFORM_ANDROID)
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// Android: Process activity input events
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static int32_t InputCallback(struct android_app *app, AInputEvent *event)
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{
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int type = AInputEvent_getType(event);
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//int32_t key = 0;
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if (type == AINPUT_EVENT_TYPE_MOTION)
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{
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// Detect TOUCH position
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if ((screenWidth > displayWidth) || (screenHeight > displayHeight))
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{
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// TODO: Seems to work ok but... review!
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touchX = AMotionEvent_getX(event, 0) * ((float)screenWidth / (float)(displayWidth - renderOffsetX)) - renderOffsetX/2;
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touchY = AMotionEvent_getY(event, 0) * ((float)screenHeight / (float)(displayHeight - renderOffsetY)) - renderOffsetY/2;
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}
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else
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{
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touchX = AMotionEvent_getX(event, 0) * ((float)renderWidth / (float)displayWidth) - renderOffsetX/2;
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touchY = AMotionEvent_getY(event, 0) * ((float)renderHeight / (float)displayHeight) - renderOffsetY/2;
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}
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// Detect TAP event
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/*
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if (AMotionEvent_getPointerCount(event) > 1 )
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{
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// Only support single touch
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return false;
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}
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*/
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int32_t action = AMotionEvent_getAction(event);
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unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
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switch (flags)
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{
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case AMOTION_EVENT_ACTION_DOWN:
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{
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touchId = AMotionEvent_getPointerId(event, 0);
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tapTouchX = AMotionEvent_getX(event, 0);
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tapTouchY = AMotionEvent_getY(event, 0);
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} break;
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case AMOTION_EVENT_ACTION_UP:
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{
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int64_t eventTime = AMotionEvent_getEventTime(event);
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int64_t downTime = AMotionEvent_getDownTime(event);
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if (eventTime - downTime <= TAP_TIMEOUT)
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{
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if (touchId == AMotionEvent_getPointerId(event, 0))
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{
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float x = AMotionEvent_getX(event, 0) - tapTouchX;
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float y = AMotionEvent_getY(event, 0) - tapTouchY;
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float densityFactor = 1.0f;
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if ( x*x + y*y < TOUCH_SLOP*TOUCH_SLOP * densityFactor)
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{
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// TAP Detected
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touchTap = true;
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}
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}
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}
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break;
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}
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}
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//float AMotionEvent_getX(event, size_t pointer_index);
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//int32_t AMotionEvent_getButtonState(event); // Pressed buttons
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//int32_t AMotionEvent_getPointerId(event, size_t pointer_index);
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//size_t pointerCount = AMotionEvent_getPointerCount(event);
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//float AMotionEvent_getPressure(const AInputEvent *motion_event, size_t pointer_index); // 0 to 1
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//float AMotionEvent_getSize(const AInputEvent *motion_event, size_t pointer_index); // Pressed area
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// Detect DOUBLE TAP event
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bool tapDetected = touchTap;
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switch (flags)
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{
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case AMOTION_EVENT_ACTION_DOWN:
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{
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int64_t eventTime = AMotionEvent_getEventTime(event);
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if (eventTime - lastTapTime <= DOUBLE_TAP_TIMEOUT)
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{
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float x = AMotionEvent_getX(event, 0) - lastTapX;
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float y = AMotionEvent_getY(event, 0) - lastTapY;
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float densityFactor = 1.0f;
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if ((x*x + y*y) < (DOUBLE_TAP_SLOP*DOUBLE_TAP_SLOP*densityFactor))
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{
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// Doubletap detected
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doubleTap = true;
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}
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}
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} break;
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case AMOTION_EVENT_ACTION_UP:
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{
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if (tapDetected)
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{
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lastTapTime = AMotionEvent_getEventTime(event);
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lastTapX = AMotionEvent_getX(event, 0);
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lastTapY = AMotionEvent_getY(event, 0);
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}
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} break;
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}
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// Detect DRAG event
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//int32_t action = AMotionEvent_getAction(event);
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int32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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//uint32_t flags = action & AMOTION_EVENT_ACTION_MASK;
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//event_ = event;
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int32_t count = AMotionEvent_getPointerCount(event);
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switch (flags)
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{
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case AMOTION_EVENT_ACTION_DOWN:
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{
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stdVector[indexPosition] = AMotionEvent_getPointerId(event, 0);
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indexPosition++;
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TraceLog(INFO, "ACTION_DOWN");
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//ret = GESTURE_STATE_START;
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} break;
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case AMOTION_EVENT_ACTION_POINTER_DOWN:
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{
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stdVector[indexPosition] = AMotionEvent_getPointerId(event, index);
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indexPosition++;
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TraceLog(INFO, "ACTION_POINTER_DOWN");
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} break;
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case AMOTION_EVENT_ACTION_UP:
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{
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//int value = stdVector[indexPosition];
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indexPosition--;
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//ret = GESTURE_STATE_END;
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TraceLog(INFO, "ACTION_UP");
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} break;
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case AMOTION_EVENT_ACTION_POINTER_UP:
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{
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int32_t releasedPointerId = AMotionEvent_getPointerId(event, index);
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int i = 0;
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for (i = 0; i < MAX_TOUCH_POINTS; i++)
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{
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if (stdVector[i] == releasedPointerId)
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{
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for (int k = i; k < indexPosition - 1; k++)
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{
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stdVector[k] = stdVector[k + 1];
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}
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//indexPosition--;
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indexPosition = 0;
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break;
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}
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}
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if (i <= 1)
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{
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// Reset pinch or drag
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//if (count == 2) //ret = GESTURE_STATE_START;
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}
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TraceLog(INFO, "ACTION_POINTER_UP");
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} break;
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case AMOTION_EVENT_ACTION_MOVE:
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{
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if (count == 1)
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{
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//TraceLog(INFO, "DRAG gesture detected");
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drag = true; //ret = GESTURE_STATE_MOVE;
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}
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else break;
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TraceLog(INFO, "ACTION_MOVE");
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} break;
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case AMOTION_EVENT_ACTION_CANCEL: break;
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default: break;
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}
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//--------------------------------------------------------------------
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return 1;
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}
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else if (type == AINPUT_EVENT_TYPE_KEY)
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{
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//key = AKeyEvent_getKeyCode(event);
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//int32_t AKeyEvent_getMetaState(event);
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}
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return 0;
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}
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// Android: Process activity lifecycle commands
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static void CommandCallback(struct android_app *app, int32_t cmd)
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static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
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{
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switch (cmd)
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{
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@ -1905,11 +1678,6 @@ static void PollInputEvents(void)
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// TODO: Check virtual keyboard (?)
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// Reset touch events
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touchTap = false;
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doubleTap = false;
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drag = false;
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// Poll Events (registered events)
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// TODO: Enable/disable activityMinimized to block activity if minimized
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//while ((ident = ALooper_pollAll(activityMinimized ? 0 : -1, NULL, &events,(void**)&source)) >= 0)
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@ -2397,6 +2165,7 @@ static void LogoAnimation(void)
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// Process desired camera mode and controls
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static void ProcessCamera(Camera *camera, Vector3 *playerPosition)
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{
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI)
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// Mouse movement detection
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if (cameraMode != CAMERA_FREE)
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{
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} break;
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default: break;
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}
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#endif
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}
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