REVIEWED: Temporaly fix for issue #4874

This commit is contained in:
Ray 2025-04-03 18:31:05 +02:00
parent f4f860b343
commit ceb1a5ea2b

View file

@ -115,10 +115,10 @@ int main(void)
// without crossing perimeter, points must be in anticlockwise order
void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint)
{
rlSetTexture(texture.id);
rlBegin(RL_TRIANGLES);
rlSetTexture(texture.id);
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
for (int i = 0; i < pointCount - 1; i++)