REVIEWED: SetShapesTexture()
, allow reseting
This commit is contained in:
parent
5834e970eb
commit
ceafbcf9d2
1 changed files with 14 additions and 3 deletions
|
@ -80,7 +80,7 @@
|
|||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
Texture2D texShapes = { 1, 1, 1, 1, 7 }; // Texture used on shapes drawing (usually a white pixel)
|
||||
Texture2D texShapes = { 1, 1, 1, 1, 7 }; // Texture used on shapes drawing (white pixel loaded by rlgl)
|
||||
Rectangle texShapesRec = { 0.0f, 0.0f, 1.0f, 1.0f }; // Texture source rectangle used on shapes drawing
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -96,10 +96,21 @@ static float EaseCubicInOut(float t, float b, float c, float d); // Cubic eas
|
|||
// NOTE: It can be useful when using basic shapes and one single font,
|
||||
// defining a font char white rectangle would allow drawing everything in a single draw call
|
||||
void SetShapesTexture(Texture2D texture, Rectangle source)
|
||||
{
|
||||
// Reset texture to default pixel if required
|
||||
// WARNING: Shapes texture should be probably better validated,
|
||||
// it can break the rendering of all shapes if missused
|
||||
if ((texture.id == 0) || (source.width == 0) || (source.height == 0))
|
||||
{
|
||||
texShapes = (Texture2D){ 1, 1, 1, 1, 7 };
|
||||
texShapesRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f };
|
||||
}
|
||||
else
|
||||
{
|
||||
texShapes = texture;
|
||||
texShapesRec = source;
|
||||
}
|
||||
}
|
||||
|
||||
// Draw a pixel
|
||||
void DrawPixel(int posX, int posY, Color color)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue