REVIEWED: SetShapesTexture()
, allow reseting
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5834e970eb
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1 changed files with 14 additions and 3 deletions
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@ -80,7 +80,7 @@
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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Texture2D texShapes = { 1, 1, 1, 1, 7 }; // Texture used on shapes drawing (usually a white pixel)
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Texture2D texShapes = { 1, 1, 1, 1, 7 }; // Texture used on shapes drawing (white pixel loaded by rlgl)
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Rectangle texShapesRec = { 0.0f, 0.0f, 1.0f, 1.0f }; // Texture source rectangle used on shapes drawing
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Rectangle texShapesRec = { 0.0f, 0.0f, 1.0f, 1.0f }; // Texture source rectangle used on shapes drawing
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -97,8 +97,19 @@ static float EaseCubicInOut(float t, float b, float c, float d); // Cubic eas
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// defining a font char white rectangle would allow drawing everything in a single draw call
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// defining a font char white rectangle would allow drawing everything in a single draw call
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void SetShapesTexture(Texture2D texture, Rectangle source)
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void SetShapesTexture(Texture2D texture, Rectangle source)
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{
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{
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// Reset texture to default pixel if required
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// WARNING: Shapes texture should be probably better validated,
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// it can break the rendering of all shapes if missused
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if ((texture.id == 0) || (source.width == 0) || (source.height == 0))
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{
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texShapes = (Texture2D){ 1, 1, 1, 1, 7 };
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texShapesRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f };
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}
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else
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{
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texShapes = texture;
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texShapes = texture;
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texShapesRec = source;
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texShapesRec = source;
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}
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}
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}
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// Draw a pixel
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// Draw a pixel
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