PR formatting review

This commit is contained in:
Ray 2019-08-16 16:15:47 +02:00
parent d8b8c0f3fc
commit ce8d7042c6
2 changed files with 15 additions and 19 deletions

View file

@ -54,14 +54,10 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KEY_RIGHT))
{
player.x += 2; // Player movement
}
else if (IsKeyDown(KEY_LEFT))
{
player.x -= 2; // Player movement
}
// Player movement
if (IsKeyDown(KEY_RIGHT)) player.x += 2;
else if (IsKeyDown(KEY_LEFT)) player.x -= 2;
// Camera target follows player
camera.target = (Vector2){ player.x + 20, player.y + 20 };

View file

@ -1259,7 +1259,7 @@ void BeginMode2D(Camera2D camera)
// 3. Move it by (-offset);
// Offset defines target transform relative to screen, but since we're effectively "moving" screen (camera)
// we need to do it into opposite direction (inverse transform)
//
// Having camera transform in world-space, inverse of it gives the modelview transform.
// Since (A*B*C)' = C'*B'*A', the modelview is
// 1. Move to offset