Review buffer limits on rectangle drawing

This commit is contained in:
raysan5 2020-05-21 18:57:45 +02:00
parent b3eea3d322
commit cdbe1b6190

View file

@ -618,6 +618,8 @@ void DrawRectangleRec(Rectangle rec, Color color)
// Draw a color-filled rectangle with pro parameters
void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color)
{
if (rlCheckBufferLimit(4)) rlglDraw();
rlEnableTexture(GetShapesTexture().id);
rlPushMatrix();