Fix show, hide, focus and unfocus window/flags states for SDL2 (#4610)
This commit is contained in:
parent
714cd5ef5c
commit
cdaff163cb
1 changed files with 21 additions and 6 deletions
|
@ -1427,7 +1427,7 @@ void PollInputEvents(void)
|
|||
|
||||
// Window events are also polled (Minimized, maximized, close...)
|
||||
|
||||
#ifndef PLATFORM_DESKTOP_SDL3
|
||||
#ifndef PLATFORM_DESKTOP_SDL3
|
||||
// SDL3 states:
|
||||
// The SDL_WINDOWEVENT_* events have been moved to top level events,
|
||||
// and SDL_WINDOWEVENT has been removed.
|
||||
|
@ -1437,7 +1437,7 @@ void PollInputEvents(void)
|
|||
{
|
||||
switch (event.window.event)
|
||||
{
|
||||
#endif
|
||||
#endif
|
||||
case SDL_WINDOWEVENT_RESIZED:
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
{
|
||||
|
@ -1466,6 +1466,7 @@ void PollInputEvents(void)
|
|||
}
|
||||
#endif
|
||||
} break;
|
||||
|
||||
case SDL_WINDOWEVENT_ENTER:
|
||||
{
|
||||
CORE.Input.Mouse.cursorOnScreen = true;
|
||||
|
@ -1474,6 +1475,7 @@ void PollInputEvents(void)
|
|||
{
|
||||
CORE.Input.Mouse.cursorOnScreen = false;
|
||||
} break;
|
||||
|
||||
case SDL_WINDOWEVENT_MINIMIZED:
|
||||
{
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) == 0) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED;
|
||||
|
@ -1496,13 +1498,26 @@ void PollInputEvents(void)
|
|||
}
|
||||
#endif
|
||||
} break;
|
||||
|
||||
case SDL_WINDOWEVENT_HIDDEN:
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
{
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) == 0) CORE.Window.flags |= FLAG_WINDOW_HIDDEN;
|
||||
} break;
|
||||
case SDL_WINDOWEVENT_SHOWN:
|
||||
{
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN;
|
||||
} break;
|
||||
|
||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||
#if defined(PLATFORM_DESKTOP_SDL3)
|
||||
break;
|
||||
#else
|
||||
{
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED;
|
||||
} break;
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
{
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) == 0) CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED;
|
||||
} break;
|
||||
|
||||
#ifndef PLATFORM_DESKTOP_SDL3
|
||||
default: break;
|
||||
}
|
||||
} break;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue