Vector2/Vector3: Add squared distance. (#2376)
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@ -278,6 +278,14 @@ RMAPI float Vector2Distance(Vector2 v1, Vector2 v2)
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return result;
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}
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// Calculate square distance between two vectors
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RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2)
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{
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float result = ((v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y));
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return result;
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}
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// Calculate angle from two vectors
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RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
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{
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@ -548,6 +556,19 @@ RMAPI float Vector3Distance(Vector3 v1, Vector3 v2)
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return result;
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}
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// Calculate square distance between two vectors
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RMAPI float Vector3DistanceSqr(Vector3 v1, Vector3 v2)
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{
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float result = 0.0f;
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float dx = v2.x - v1.x;
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float dy = v2.y - v1.y;
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float dz = v2.z - v1.z;
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result = dx*dx + dy*dy + dz*dz;
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return result;
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}
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// Calculate angle between two vectors
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RMAPI float Vector3Angle(Vector3 v1, Vector3 v2)
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{
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