Update README.md
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- **NO external dependencies**, all required libraries are [bundled into raylib](https://github.com/raysan5/raylib/tree/master/src/external)
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- **NO external dependencies**, all required libraries are [bundled into raylib](https://github.com/raysan5/raylib/tree/master/src/external)
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- Multiple platforms supported: **Windows, Linux, MacOS, RPI, Android, HTML5... and more!**
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- Multiple platforms supported: **Windows, Linux, MacOS, RPI, Android, HTML5... and more!**
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- Written in plain C code (C99) in PascalCase/camelCase notation
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- Written in plain C code (C99) in PascalCase/camelCase notation
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- Hardware accelerated with OpenGL (**1.1, 2.1, 3.3 or ES 2.0**)
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- Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3 or ES 2.0**)
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- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
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- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
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- Multiple **Fonts** formats supported (TTF, XNA fonts, AngelCode fonts)
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- Multiple **Fonts** formats supported (TTF, XNA fonts, AngelCode fonts)
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- Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC)
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- Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC)
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