Replaced tab by 4 spaces and adjust text
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17 changed files with 2733 additions and 2731 deletions
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@ -18,7 +18,7 @@ int main()
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 01a - basic window"); // Window and context initialization
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InitWindow(screenWidth, screenHeight, "raylib example 01a - basic window");
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//----------------------------------------------------------
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// Main game loop
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@ -18,7 +18,7 @@ int main()
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 02b - basic shapes drawing"); // Window and context initialization
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InitWindow(screenWidth, screenHeight, "raylib example 02b - basic shapes drawing");
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//----------------------------------------------------------
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// Main game loop
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@ -18,7 +18,7 @@ int main()
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 02c - raylib color palette"); // Window and context initialization
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InitWindow(screenWidth, screenHeight, "raylib example 02c - raylib color palette");
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//----------------------------------------------------------
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// Main game loop
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@ -20,7 +20,7 @@ int main()
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input"); // Window and context initialization
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InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input");
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//----------------------------------------------------------
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// Main game loop
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@ -22,7 +22,7 @@ int main()
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input"); // Window and context initialization
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InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input");
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//----------------------------------------------------------
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// Main game loop
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@ -21,7 +21,7 @@ int main()
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input"); // Window and context initialization
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InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input");
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//----------------------------------------------------------
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// Main game loop
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@ -18,7 +18,7 @@ int main()
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 04a - texture loading and drawing"); // Window and context initialization
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InitWindow(screenWidth, screenHeight, "raylib example 04a - texture loading and drawing");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
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@ -1,6 +1,6 @@
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/*********************************************************************************************
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*
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* raylib 1.0 (www.raylib.com)
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* raylib 1.0.0 (www.raylib.com)
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*
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* A simple and easy-to-use library to learn C videogames programming
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*
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@ -50,7 +50,7 @@
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#ifndef RAYLIB_H
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#define RAYLIB_H
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//#define NO_AUDIO // Audio is still being tested, deactivated by default
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#define NO_AUDIO // Audio is still being tested, deactivated by default
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//----------------------------------------------------------------------------------
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// Some basic Defines
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@ -60,7 +60,7 @@ struct Character {
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// Global variables
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//----------------------------------------------------------------------------------
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static SpriteFont defaultFont; // Default font provided by raylib
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// NOTE: defaultFont is loaded on InitWindow and disposed on CloseWindow [module: core]
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// NOTE: defaultFont is loaded on InitWindow and disposed on CloseWindow [module: core]
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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@ -66,7 +66,8 @@ Image LoadImage(const char *fileName)
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int imgBpp;
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// NOTE: Using stb_image to load images (Supports: BMP, TGA, PNG, JPG, ...)
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byte *imgData = stbi_load(fileName, &imgWidth, &imgHeight, &imgBpp, 4); // Force loading to 4 components (RGBA)
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// Force loading to 4 components (RGBA)
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byte *imgData = stbi_load(fileName, &imgWidth, &imgHeight, &imgBpp, 4);
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// Convert array to pixel array for working convenience
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image.pixels = (Color *)malloc(imgWidth * imgHeight * sizeof(Color));
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@ -110,7 +111,8 @@ Texture2D LoadTexture(const char *fileName)
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int imgBpp;
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// NOTE: Using stb_image to load images (Supports: BMP, TGA, PNG, JPG, ...)
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byte *imgData = stbi_load(fileName, &imgWidth, &imgHeight, &imgBpp, 4); // Force loading to 4 components (RGBA)
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// Force loading to 4 components (RGBA)
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byte *imgData = stbi_load(fileName, &imgWidth, &imgHeight, &imgBpp, 4);
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// Convert loaded data to OpenGL texture
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//----------------------------------------
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