Replaced tab by 4 spaces and adjust text
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/*******************************************************************************************
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*
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* raylib example 03c - Gamepad input
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* raylib example 03c - Gamepad input
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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int main()
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{
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int screenWidth = 800;
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int screenHeight = 450;
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Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
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Vector2 gamepadMove = { 0, 0 };
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input"); // Window and context initialization
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//----------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
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Vector2 gamepadMove = { 0, 0 };
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input");
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//----------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//-----------------------------------------------------
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if (IsGamepadAvailable(GAMEPAD_PLAYER1))
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{
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gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1);
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ballPosition.x += gamepadMove.x;
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ballPosition.y -= gamepadMove.y;
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if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
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{
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ballPosition.x = screenWidth/2;
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ballPosition.y = screenHeight/2;
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}
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}
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("move the ball with gamepad", 10, 10, 20, 1, DARKGRAY);
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DrawCircleV(ballPosition, 50, MAROON);
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// Update
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//-----------------------------------------------------
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if (IsGamepadAvailable(GAMEPAD_PLAYER1))
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{
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gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1);
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ballPosition.x += gamepadMove.x;
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ballPosition.y -= gamepadMove.y;
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if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
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{
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ballPosition.x = screenWidth/2;
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ballPosition.y = screenHeight/2;
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}
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}
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("move the ball with gamepad", 10, 10, 20, 1, DARKGRAY);
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DrawCircleV(ballPosition, 50, MAROON);
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EndDrawing();
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//-----------------------------------------------------
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//-----------------------------------------------------
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}
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// De-Initialization
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//---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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// De-Initialization
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//---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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return 0;
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}
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