Replaced tab by 4 spaces and adjust text

This commit is contained in:
raysan5 2013-11-23 13:30:54 +01:00
parent 7635e9c79f
commit ccf2608091
17 changed files with 2733 additions and 2731 deletions

View file

@ -1,11 +1,11 @@
/*******************************************************************************************
*
* raylib example 03c - Gamepad input
* raylib example 03c - Gamepad input
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@ -13,55 +13,55 @@
int main()
{
int screenWidth = 800;
int screenHeight = 450;
Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
Vector2 gamepadMove = { 0, 0 };
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input"); // Window and context initialization
//----------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
Vector2 gamepadMove = { 0, 0 };
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input");
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
if (IsGamepadAvailable(GAMEPAD_PLAYER1))
{
gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1);
ballPosition.x += gamepadMove.x;
ballPosition.y -= gamepadMove.y;
if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
{
ballPosition.x = screenWidth/2;
ballPosition.y = screenHeight/2;
}
}
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("move the ball with gamepad", 10, 10, 20, 1, DARKGRAY);
DrawCircleV(ballPosition, 50, MAROON);
// Update
//-----------------------------------------------------
if (IsGamepadAvailable(GAMEPAD_PLAYER1))
{
gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1);
ballPosition.x += gamepadMove.x;
ballPosition.y -= gamepadMove.y;
if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
{
ballPosition.x = screenWidth/2;
ballPosition.y = screenHeight/2;
}
}
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("move the ball with gamepad", 10, 10, 20, 1, DARKGRAY);
DrawCircleV(ballPosition, 50, MAROON);
EndDrawing();
//-----------------------------------------------------
//-----------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
return 0;
}