Replaced tab by 4 spaces and adjust text
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17 changed files with 2733 additions and 2731 deletions
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/*******************************************************************************************
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*
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* raylib example 02c - Draw raylib custom color palette
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* raylib example 02c - Draw raylib custom color palette
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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@ -13,83 +13,83 @@
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int main()
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{
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int screenWidth = 800;
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int screenHeight = 450;
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 02c - raylib color palette"); // Window and context initialization
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//----------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 02c - raylib color palette");
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//----------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//-----------------------------------------------------
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// TODO: Update your variables here
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("raylib color palette", 28, 42, 20, 2, BLACK);
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DrawRectangle(26, 80, 100, 100, DARKGRAY);
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DrawRectangle(26, 188, 100, 100, GRAY);
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DrawRectangle(26, 296, 100, 100, LIGHTGRAY);
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DrawRectangle(134, 80, 100, 100, MAROON);
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DrawRectangle(134, 188, 100, 100, RED);
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DrawRectangle(134, 296, 100, 100, PINK);
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DrawRectangle(242, 80, 100, 100, ORANGE);
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DrawRectangle(242, 188, 100, 100, GOLD);
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DrawRectangle(242, 296, 100, 100, YELLOW);
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DrawRectangle(350, 80, 100, 100, DARKGREEN);
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DrawRectangle(350, 188, 100, 100, LIME);
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DrawRectangle(350, 296, 100, 100, GREEN);
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DrawRectangle(458, 80, 100, 100, DARKBLUE);
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DrawRectangle(458, 188, 100, 100, BLUE);
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DrawRectangle(458, 296, 100, 100, SKYBLUE);
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DrawRectangle(566, 80, 100, 100, DARKPURPLE);
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DrawRectangle(566, 188, 100, 100, VIOLET);
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DrawRectangle(566, 296, 100, 100, PURPLE);
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DrawRectangle(674, 80, 100, 100, DARKBROWN);
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DrawRectangle(674, 188, 100, 100, BROWN);
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DrawRectangle(674, 296, 100, 100, BEIGE);
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// Update
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//-----------------------------------------------------
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// TODO: Update your variables here
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("raylib color palette", 28, 42, 20, 2, BLACK);
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DrawRectangle(26, 80, 100, 100, DARKGRAY);
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DrawRectangle(26, 188, 100, 100, GRAY);
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DrawRectangle(26, 296, 100, 100, LIGHTGRAY);
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DrawRectangle(134, 80, 100, 100, MAROON);
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DrawRectangle(134, 188, 100, 100, RED);
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DrawRectangle(134, 296, 100, 100, PINK);
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DrawRectangle(242, 80, 100, 100, ORANGE);
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DrawRectangle(242, 188, 100, 100, GOLD);
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DrawRectangle(242, 296, 100, 100, YELLOW);
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DrawRectangle(350, 80, 100, 100, DARKGREEN);
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DrawRectangle(350, 188, 100, 100, LIME);
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DrawRectangle(350, 296, 100, 100, GREEN);
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DrawRectangle(458, 80, 100, 100, DARKBLUE);
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DrawRectangle(458, 188, 100, 100, BLUE);
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DrawRectangle(458, 296, 100, 100, SKYBLUE);
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DrawRectangle(566, 80, 100, 100, DARKPURPLE);
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DrawRectangle(566, 188, 100, 100, VIOLET);
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DrawRectangle(566, 296, 100, 100, PURPLE);
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DrawRectangle(674, 80, 100, 100, DARKBROWN);
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DrawRectangle(674, 188, 100, 100, BROWN);
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DrawRectangle(674, 296, 100, 100, BEIGE);
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DrawText("DARKGRAY", 57, 166, 10, 2, BLACK);
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DrawText("GRAY", 89, 274, 10, 2, BLACK);
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DrawText("LIGHTGRAY", 51, 382, 10, 2, BLACK);
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DrawText("MAROON", 180, 166, 10, 2, BLACK);
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DrawText("RED", 207, 274, 10, 2, BLACK);
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DrawText("PINK", 200, 382, 10, 2, BLACK);
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DrawText("ORANGE", 290, 166, 10, 2, BLACK);
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DrawText("GOLD", 306, 274, 10, 2, BLACK);
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DrawText("YELLOW", 290, 382, 10, 2, BLACK);
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DrawText("DARKGREEN", 374, 166, 10, 2, BLACK);
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DrawText("LIME", 417, 274, 10, 2, BLACK);
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DrawText("GREEN", 407, 382, 10, 2, BLACK);
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DrawText("DARKBLUE", 491, 166, 10, 2, BLACK);
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DrawText("BLUE", 523, 274, 10, 2, BLACK);
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DrawText("SKYBLUE", 499, 382, 10, 2, BLACK);
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DrawText("DARKPURPLE", 582, 166, 10, 2, BLACK);
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DrawText("VIOLET", 617, 274, 10, 2, BLACK);
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DrawText("PURPLE", 615, 382, 10, 2, BLACK);
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DrawText("DARKBROWN", 695, 166, 10, 2, BLACK);
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DrawText("BROWN", 728, 274, 10, 2, BLACK);
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DrawText("BEIGE", 733, 382, 10, 2, BLACK);
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DrawText("DARKGRAY", 57, 166, 10, 2, BLACK);
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DrawText("GRAY", 89, 274, 10, 2, BLACK);
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DrawText("LIGHTGRAY", 51, 382, 10, 2, BLACK);
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DrawText("MAROON", 180, 166, 10, 2, BLACK);
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DrawText("RED", 207, 274, 10, 2, BLACK);
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DrawText("PINK", 200, 382, 10, 2, BLACK);
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DrawText("ORANGE", 290, 166, 10, 2, BLACK);
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DrawText("GOLD", 306, 274, 10, 2, BLACK);
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DrawText("YELLOW", 290, 382, 10, 2, BLACK);
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DrawText("DARKGREEN", 374, 166, 10, 2, BLACK);
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DrawText("LIME", 417, 274, 10, 2, BLACK);
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DrawText("GREEN", 407, 382, 10, 2, BLACK);
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DrawText("DARKBLUE", 491, 166, 10, 2, BLACK);
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DrawText("BLUE", 523, 274, 10, 2, BLACK);
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DrawText("SKYBLUE", 499, 382, 10, 2, BLACK);
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DrawText("DARKPURPLE", 582, 166, 10, 2, BLACK);
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DrawText("VIOLET", 617, 274, 10, 2, BLACK);
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DrawText("PURPLE", 615, 382, 10, 2, BLACK);
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DrawText("DARKBROWN", 695, 166, 10, 2, BLACK);
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DrawText("BROWN", 728, 274, 10, 2, BLACK);
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DrawText("BEIGE", 733, 382, 10, 2, BLACK);
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EndDrawing();
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//-----------------------------------------------------
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//-----------------------------------------------------
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}
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// De-Initialization
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//---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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// De-Initialization
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//---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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return 0;
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}
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