Replaced tab by 4 spaces and adjust text
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17 changed files with 2733 additions and 2731 deletions
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/*******************************************************************************************
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*
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* raylib example 02b - Draw basic shapes 2d (rectangle, circle, line...)
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* raylib example 02b - Draw basic shapes 2d (rectangle, circle, line...)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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@ -13,61 +13,61 @@
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int main()
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{
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int screenWidth = 800;
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int screenHeight = 450;
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 02b - basic shapes drawing"); // Window and context initialization
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//----------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 02b - basic shapes drawing");
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//----------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//-----------------------------------------------------
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// TODO: Update your variables here
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// TODO: draw some shapes... with names... :P
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/*
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void DrawPixel(int posX, int posY, Color color); // Draw a pixel
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void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
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void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
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void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
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void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
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void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
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void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
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void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
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void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
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void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
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void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
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void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
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void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
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void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
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void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
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void DrawPoly(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
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void DrawPolyLine(Vector2 *points, int numPoints, Color color); // Draw polygon lines
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*/
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DrawRectangle(screenWidth/4 - 50, screenHeight/2 - 100, 100, 100, GOLD);
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DrawCircle(3*screenWidth/4, screenHeight/2 - 50, 50, MAROON);
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DrawText("_____", 320, 280, 50, 1, BLACK);
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// Update
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//-----------------------------------------------------
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// TODO: Update your variables here
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// TODO: draw some shapes... with names... :P
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/*
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void DrawPixel(int posX, int posY, Color color); // Draw a pixel
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void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
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void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
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void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
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void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
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void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
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void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
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void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
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void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
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void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
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void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
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void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
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void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
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void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
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void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
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void DrawPoly(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
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void DrawPolyLine(Vector2 *points, int numPoints, Color color); // Draw polygon lines
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*/
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DrawRectangle(screenWidth/4 - 50, screenHeight/2 - 100, 100, 100, GOLD);
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DrawCircle(3*screenWidth/4, screenHeight/2 - 50, 50, MAROON);
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DrawText("_____", 320, 280, 50, 1, BLACK);
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EndDrawing();
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//-----------------------------------------------------
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//-----------------------------------------------------
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}
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// De-Initialization
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//---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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// De-Initialization
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//---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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return 0;
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}
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