Replaced tab by 4 spaces and adjust text
This commit is contained in:
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17 changed files with 2733 additions and 2731 deletions
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@ -1,11 +1,11 @@
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/*******************************************************************************************
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*
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* raylib example 01 - Basic Window
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* raylib example 01 - Basic Window
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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@ -13,38 +13,38 @@
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int main()
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{
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int screenWidth = 800;
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int screenHeight = 450;
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 01a - basic window"); // Window and context initialization
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//----------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 01a - basic window");
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//----------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//-----------------------------------------------------
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// TODO: Update your variables here
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, 1, LIGHTGRAY);
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// Update
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//-----------------------------------------------------
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// TODO: Update your variables here
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, 1, LIGHTGRAY);
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EndDrawing();
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//-----------------------------------------------------
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//-----------------------------------------------------
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}
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// De-Initialization
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//---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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// De-Initialization
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//---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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return 0;
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}
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@ -1,11 +1,11 @@
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/*******************************************************************************************
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*
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* raylib example 02b - Draw basic shapes 2d (rectangle, circle, line...)
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* raylib example 02b - Draw basic shapes 2d (rectangle, circle, line...)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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int main()
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{
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int screenWidth = 800;
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int screenHeight = 450;
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 02b - basic shapes drawing"); // Window and context initialization
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//----------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 02b - basic shapes drawing");
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//----------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//-----------------------------------------------------
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// TODO: Update your variables here
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// TODO: draw some shapes... with names... :P
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/*
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void DrawPixel(int posX, int posY, Color color); // Draw a pixel
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void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
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void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
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void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
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void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
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void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
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void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
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void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
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void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
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void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
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void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
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void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
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void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
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void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
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void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
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void DrawPoly(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
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void DrawPolyLine(Vector2 *points, int numPoints, Color color); // Draw polygon lines
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*/
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DrawRectangle(screenWidth/4 - 50, screenHeight/2 - 100, 100, 100, GOLD);
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DrawCircle(3*screenWidth/4, screenHeight/2 - 50, 50, MAROON);
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DrawText("_____", 320, 280, 50, 1, BLACK);
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// Update
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//-----------------------------------------------------
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// TODO: Update your variables here
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// TODO: draw some shapes... with names... :P
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/*
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void DrawPixel(int posX, int posY, Color color); // Draw a pixel
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void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
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void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
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void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
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void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
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void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
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void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
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void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
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void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
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void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
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void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
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void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
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void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
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void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
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void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
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void DrawPoly(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
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void DrawPolyLine(Vector2 *points, int numPoints, Color color); // Draw polygon lines
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*/
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DrawRectangle(screenWidth/4 - 50, screenHeight/2 - 100, 100, 100, GOLD);
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DrawCircle(3*screenWidth/4, screenHeight/2 - 50, 50, MAROON);
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DrawText("_____", 320, 280, 50, 1, BLACK);
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EndDrawing();
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//-----------------------------------------------------
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//-----------------------------------------------------
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}
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// De-Initialization
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//---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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// De-Initialization
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//---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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return 0;
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}
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/*******************************************************************************************
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*
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* raylib example 02c - Draw raylib custom color palette
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* raylib example 02c - Draw raylib custom color palette
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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int main()
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{
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int screenWidth = 800;
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int screenHeight = 450;
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 02c - raylib color palette"); // Window and context initialization
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//----------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 02c - raylib color palette");
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//----------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//-----------------------------------------------------
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// TODO: Update your variables here
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("raylib color palette", 28, 42, 20, 2, BLACK);
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DrawRectangle(26, 80, 100, 100, DARKGRAY);
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DrawRectangle(26, 188, 100, 100, GRAY);
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DrawRectangle(26, 296, 100, 100, LIGHTGRAY);
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DrawRectangle(134, 80, 100, 100, MAROON);
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DrawRectangle(134, 188, 100, 100, RED);
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DrawRectangle(134, 296, 100, 100, PINK);
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DrawRectangle(242, 80, 100, 100, ORANGE);
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DrawRectangle(242, 188, 100, 100, GOLD);
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DrawRectangle(242, 296, 100, 100, YELLOW);
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DrawRectangle(350, 80, 100, 100, DARKGREEN);
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DrawRectangle(350, 188, 100, 100, LIME);
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DrawRectangle(350, 296, 100, 100, GREEN);
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DrawRectangle(458, 80, 100, 100, DARKBLUE);
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DrawRectangle(458, 188, 100, 100, BLUE);
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DrawRectangle(458, 296, 100, 100, SKYBLUE);
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DrawRectangle(566, 80, 100, 100, DARKPURPLE);
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DrawRectangle(566, 188, 100, 100, VIOLET);
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DrawRectangle(566, 296, 100, 100, PURPLE);
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DrawRectangle(674, 80, 100, 100, DARKBROWN);
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DrawRectangle(674, 188, 100, 100, BROWN);
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DrawRectangle(674, 296, 100, 100, BEIGE);
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// Update
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//-----------------------------------------------------
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// TODO: Update your variables here
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("raylib color palette", 28, 42, 20, 2, BLACK);
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DrawRectangle(26, 80, 100, 100, DARKGRAY);
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DrawRectangle(26, 188, 100, 100, GRAY);
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DrawRectangle(26, 296, 100, 100, LIGHTGRAY);
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DrawRectangle(134, 80, 100, 100, MAROON);
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DrawRectangle(134, 188, 100, 100, RED);
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DrawRectangle(134, 296, 100, 100, PINK);
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DrawRectangle(242, 80, 100, 100, ORANGE);
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DrawRectangle(242, 188, 100, 100, GOLD);
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DrawRectangle(242, 296, 100, 100, YELLOW);
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DrawRectangle(350, 80, 100, 100, DARKGREEN);
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DrawRectangle(350, 188, 100, 100, LIME);
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DrawRectangle(350, 296, 100, 100, GREEN);
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DrawRectangle(458, 80, 100, 100, DARKBLUE);
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DrawRectangle(458, 188, 100, 100, BLUE);
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DrawRectangle(458, 296, 100, 100, SKYBLUE);
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DrawRectangle(566, 80, 100, 100, DARKPURPLE);
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DrawRectangle(566, 188, 100, 100, VIOLET);
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DrawRectangle(566, 296, 100, 100, PURPLE);
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DrawRectangle(674, 80, 100, 100, DARKBROWN);
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DrawRectangle(674, 188, 100, 100, BROWN);
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DrawRectangle(674, 296, 100, 100, BEIGE);
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DrawText("DARKGRAY", 57, 166, 10, 2, BLACK);
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DrawText("GRAY", 89, 274, 10, 2, BLACK);
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DrawText("LIGHTGRAY", 51, 382, 10, 2, BLACK);
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DrawText("MAROON", 180, 166, 10, 2, BLACK);
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DrawText("RED", 207, 274, 10, 2, BLACK);
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DrawText("PINK", 200, 382, 10, 2, BLACK);
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DrawText("ORANGE", 290, 166, 10, 2, BLACK);
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DrawText("GOLD", 306, 274, 10, 2, BLACK);
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DrawText("YELLOW", 290, 382, 10, 2, BLACK);
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DrawText("DARKGREEN", 374, 166, 10, 2, BLACK);
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DrawText("LIME", 417, 274, 10, 2, BLACK);
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DrawText("GREEN", 407, 382, 10, 2, BLACK);
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DrawText("DARKBLUE", 491, 166, 10, 2, BLACK);
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DrawText("BLUE", 523, 274, 10, 2, BLACK);
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DrawText("SKYBLUE", 499, 382, 10, 2, BLACK);
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DrawText("DARKPURPLE", 582, 166, 10, 2, BLACK);
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DrawText("VIOLET", 617, 274, 10, 2, BLACK);
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DrawText("PURPLE", 615, 382, 10, 2, BLACK);
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DrawText("DARKBROWN", 695, 166, 10, 2, BLACK);
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DrawText("BROWN", 728, 274, 10, 2, BLACK);
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DrawText("BEIGE", 733, 382, 10, 2, BLACK);
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DrawText("DARKGRAY", 57, 166, 10, 2, BLACK);
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DrawText("GRAY", 89, 274, 10, 2, BLACK);
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DrawText("LIGHTGRAY", 51, 382, 10, 2, BLACK);
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DrawText("MAROON", 180, 166, 10, 2, BLACK);
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DrawText("RED", 207, 274, 10, 2, BLACK);
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DrawText("PINK", 200, 382, 10, 2, BLACK);
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DrawText("ORANGE", 290, 166, 10, 2, BLACK);
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DrawText("GOLD", 306, 274, 10, 2, BLACK);
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DrawText("YELLOW", 290, 382, 10, 2, BLACK);
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DrawText("DARKGREEN", 374, 166, 10, 2, BLACK);
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DrawText("LIME", 417, 274, 10, 2, BLACK);
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DrawText("GREEN", 407, 382, 10, 2, BLACK);
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DrawText("DARKBLUE", 491, 166, 10, 2, BLACK);
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DrawText("BLUE", 523, 274, 10, 2, BLACK);
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DrawText("SKYBLUE", 499, 382, 10, 2, BLACK);
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DrawText("DARKPURPLE", 582, 166, 10, 2, BLACK);
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DrawText("VIOLET", 617, 274, 10, 2, BLACK);
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DrawText("PURPLE", 615, 382, 10, 2, BLACK);
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DrawText("DARKBROWN", 695, 166, 10, 2, BLACK);
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DrawText("BROWN", 728, 274, 10, 2, BLACK);
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DrawText("BEIGE", 733, 382, 10, 2, BLACK);
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EndDrawing();
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//-----------------------------------------------------
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//-----------------------------------------------------
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}
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// De-Initialization
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//---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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// De-Initialization
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//---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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return 0;
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}
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/*******************************************************************************************
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*
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* raylib example 03a - Keyboard input
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* raylib example 03a - Keyboard input
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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@ -13,45 +13,45 @@
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int main()
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{
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int screenWidth = 800;
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int screenHeight = 450;
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Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input"); // Window and context initialization
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//----------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input");
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//----------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//-----------------------------------------------------
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if (IsKeyPressed(KEY_RIGHT)) ballPosition.x += 0.8;
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if (IsKeyPressed(KEY_LEFT)) ballPosition.x -= 0.8;
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if (IsKeyPressed(KEY_UP)) ballPosition.y -= 0.8;
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if (IsKeyPressed(KEY_DOWN)) ballPosition.y += 0.8;
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("move the ball with arrow keys", 10, 10, 20, 1, DARKGRAY);
|
||||
|
||||
DrawCircleV(ballPosition, 50, MAROON);
|
||||
|
||||
// Update
|
||||
//-----------------------------------------------------
|
||||
if (IsKeyPressed(KEY_RIGHT)) ballPosition.x += 0.8;
|
||||
if (IsKeyPressed(KEY_LEFT)) ballPosition.x -= 0.8;
|
||||
if (IsKeyPressed(KEY_UP)) ballPosition.y -= 0.8;
|
||||
if (IsKeyPressed(KEY_DOWN)) ballPosition.y += 0.8;
|
||||
//-----------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//-----------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("move the ball with arrow keys", 10, 10, 20, 1, DARKGRAY);
|
||||
|
||||
DrawCircleV(ballPosition, 50, MAROON);
|
||||
|
||||
EndDrawing();
|
||||
//-----------------------------------------------------
|
||||
//-----------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//---------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//----------------------------------------------------------
|
||||
|
||||
// De-Initialization
|
||||
//---------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//----------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,11 +1,11 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib example 03b - Mouse input
|
||||
* raylib example 03b - Mouse input
|
||||
*
|
||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
@ -13,51 +13,51 @@
|
|||
|
||||
int main()
|
||||
{
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
Vector2 ballPosition = { -100.0, -100.0 };
|
||||
int counter = 0;
|
||||
int mouseX, mouseY;
|
||||
|
||||
// Initialization
|
||||
//---------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input"); // Window and context initialization
|
||||
//----------------------------------------------------------
|
||||
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
Vector2 ballPosition = { -100.0, -100.0 };
|
||||
int counter = 0;
|
||||
int mouseX, mouseY;
|
||||
|
||||
// Initialization
|
||||
//---------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib example 06 - mouse input");
|
||||
//----------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//-----------------------------------------------------
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
mouseX = GetMouseX();
|
||||
mouseY = GetMouseY();
|
||||
|
||||
ballPosition.x = (float)mouseX;
|
||||
ballPosition.y = (float)mouseY;
|
||||
}
|
||||
//-----------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//-----------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawCircleV(ballPosition, 40, GOLD);
|
||||
|
||||
DrawText("mouse click to draw the ball", 10, 10, 20, 1, DARKGRAY);
|
||||
|
||||
// Update
|
||||
//-----------------------------------------------------
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
mouseX = GetMouseX();
|
||||
mouseY = GetMouseY();
|
||||
|
||||
ballPosition.x = (float)mouseX;
|
||||
ballPosition.y = (float)mouseY;
|
||||
}
|
||||
//-----------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//-----------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawCircleV(ballPosition, 40, GOLD);
|
||||
|
||||
DrawText("mouse click to draw the ball", 10, 10, 20, 1, DARKGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//-----------------------------------------------------
|
||||
//-----------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//---------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//----------------------------------------------------------
|
||||
|
||||
// De-Initialization
|
||||
//---------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//----------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,11 +1,11 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib example 03c - Gamepad input
|
||||
* raylib example 03c - Gamepad input
|
||||
*
|
||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
@ -13,55 +13,55 @@
|
|||
|
||||
int main()
|
||||
{
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
|
||||
Vector2 gamepadMove = { 0, 0 };
|
||||
|
||||
// Initialization
|
||||
//---------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input"); // Window and context initialization
|
||||
//----------------------------------------------------------
|
||||
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
|
||||
Vector2 gamepadMove = { 0, 0 };
|
||||
|
||||
// Initialization
|
||||
//---------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input");
|
||||
//----------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//-----------------------------------------------------
|
||||
if (IsGamepadAvailable(GAMEPAD_PLAYER1))
|
||||
{
|
||||
gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1);
|
||||
|
||||
ballPosition.x += gamepadMove.x;
|
||||
ballPosition.y -= gamepadMove.y;
|
||||
|
||||
if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
|
||||
{
|
||||
ballPosition.x = screenWidth/2;
|
||||
ballPosition.y = screenHeight/2;
|
||||
}
|
||||
}
|
||||
//-----------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//-----------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("move the ball with gamepad", 10, 10, 20, 1, DARKGRAY);
|
||||
|
||||
DrawCircleV(ballPosition, 50, MAROON);
|
||||
|
||||
// Update
|
||||
//-----------------------------------------------------
|
||||
if (IsGamepadAvailable(GAMEPAD_PLAYER1))
|
||||
{
|
||||
gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1);
|
||||
|
||||
ballPosition.x += gamepadMove.x;
|
||||
ballPosition.y -= gamepadMove.y;
|
||||
|
||||
if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
|
||||
{
|
||||
ballPosition.x = screenWidth/2;
|
||||
ballPosition.y = screenHeight/2;
|
||||
}
|
||||
}
|
||||
//-----------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//-----------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("move the ball with gamepad", 10, 10, 20, 1, DARKGRAY);
|
||||
|
||||
DrawCircleV(ballPosition, 50, MAROON);
|
||||
|
||||
EndDrawing();
|
||||
//-----------------------------------------------------
|
||||
//-----------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//---------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//----------------------------------------------------------
|
||||
|
||||
// De-Initialization
|
||||
//---------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//----------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,11 +1,11 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib example 04a - Texture loading and drawing
|
||||
* raylib example 04a - Texture loading and drawing
|
||||
*
|
||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
@ -13,45 +13,45 @@
|
|||
|
||||
int main()
|
||||
{
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
// Initialization
|
||||
//---------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib example 04a - texture loading and drawing"); // Window and context initialization
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
|
||||
//----------------------------------------------------------
|
||||
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
// Initialization
|
||||
//---------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib example 04a - texture loading and drawing");
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
|
||||
//----------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//-----------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//-----------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//-----------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
|
||||
|
||||
DrawText("this IS a texture!", 360, 370, 10, 1, GRAY);
|
||||
|
||||
// Update
|
||||
//-----------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//-----------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//-----------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
|
||||
|
||||
DrawText("this IS a texture!", 360, 370, 10, 1, GRAY);
|
||||
|
||||
EndDrawing();
|
||||
//-----------------------------------------------------
|
||||
//-----------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//---------------------------------------------------------
|
||||
UnloadTexture(texture); // Texture unloading
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//----------------------------------------------------------
|
||||
|
||||
// De-Initialization
|
||||
//---------------------------------------------------------
|
||||
UnloadTexture(texture); // Texture unloading
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//----------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue