REDESIGN: Move GenTexture*() functions to PBR example #721
Removed functions from rlgl module.
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3 changed files with 422 additions and 425 deletions
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@ -2852,8 +2852,8 @@ RenderTexture2D LoadRenderTexture(int width, int height)
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target.depth.mipmaps = 1;
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// Attach color texture and depth renderbuffer/texture to FBO
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rlFramebufferAttach(target.id, target.texture.id, RL_ATTACHMENT_COLOR_CHANNEL0, RL_ATTACHMENT_TEXTURE2D);
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rlFramebufferAttach(target.id, target.depth.id, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_RENDERBUFFER);
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rlFramebufferAttach(target.id, target.texture.id, RL_ATTACHMENT_COLOR_CHANNEL0, RL_ATTACHMENT_TEXTURE2D, 0);
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rlFramebufferAttach(target.id, target.depth.id, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_RENDERBUFFER, 0);
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// Check if fbo is complete with attachments (valid)
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if (rlFramebufferComplete(target.id)) TRACELOG(LOG_INFO, "FBO: [ID %i] Framebuffer object created successfully", target.id);
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