Corrected issue with ttf font y-offset
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61b0ab5332
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1 changed files with 14 additions and 2 deletions
14
src/text.c
14
src/text.c
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@ -873,6 +873,18 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, in
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// NOTE: We try reading up to 16 MB of elements of 1 byte
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fread(ttfBuffer, 1, MAX_TTF_SIZE*1024*1024, ttfFile);
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// Find font baseline (vertical origin of the font)
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// NOTE: This value is required because y-offset depends on it!
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stbtt_fontinfo fontInfo;
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int ascent, baseline;
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float scale;
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stbtt_InitFont(&fontInfo, ttfBuffer, 0);
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scale = stbtt_ScaleForPixelHeight(&fontInfo, fontSize);
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stbtt_GetFontVMetrics(&fontInfo, &ascent, 0, 0);
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baseline = (int)(ascent*scale);
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if (fontChars[0] != 32) TraceLog(LOG_WARNING, "TTF spritefont loading: first character is not SPACE(32) character");
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// NOTE: Using stb_truetype crappy packing method, no guarante the font fits the image...
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@ -924,7 +936,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, in
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font.chars[i].rec.height = (int)charData[i].y1 - (int)charData[i].y0;
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font.chars[i].offsetX = charData[i].xoff;
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font.chars[i].offsetY = charData[i].yoff;
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font.chars[i].offsetY = baseline + charData[i].yoff;
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font.chars[i].advanceX = (int)charData[i].xadvance;
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}
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