Some code tweaks

This commit is contained in:
raysan5 2016-02-12 19:02:23 +01:00
parent 823abf666e
commit cbbe948529
3 changed files with 18 additions and 13 deletions

View file

@ -77,9 +77,9 @@ int main()
light.specIntensity = 1.0f;
// Material initialization
matBlinn.diffuse = WHITE;
matBlinn.ambient = (Color){ 50, 50, 50, 255 };
matBlinn.specular = WHITE;
matBlinn.colDiffuse = WHITE;
matBlinn.colAmbient = (Color){ 50, 50, 50, 255 };
matBlinn.colSpecular = WHITE;
matBlinn.glossiness = 50.0f;
// Setup camera
@ -129,8 +129,8 @@ int main()
SetShaderValue(shader, lSpecIntensityLoc, &light.specIntensity, 1);
// Send material values to shader
SetShaderValue(shader, mAmbientLoc, ColorToFloat(matBlinn.ambient), 3);
SetShaderValue(shader, mSpecularLoc, ColorToFloat(matBlinn.specular), 3);
SetShaderValue(shader, mAmbientLoc, ColorToFloat(matBlinn.colAmbient), 3);
SetShaderValue(shader, mSpecularLoc, ColorToFloat(matBlinn.colSpecular), 3);
SetShaderValue(shader, mGlossLoc, &matBlinn.glossiness, 1);
// Send camera and light transform values to shader
@ -146,7 +146,7 @@ int main()
Begin3dMode(camera);
DrawModel(model, position, 4.0f, matBlinn.diffuse);
DrawModel(model, position, 4.0f, matBlinn.colDiffuse);
DrawSphere(light.position, 0.5f, GOLD);
DrawGrid(20, 1.0f);