Update raylib_api.* by CI
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parent
6ff0b03629
commit
cb73970f08
4 changed files with 48 additions and 48 deletions
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@ -11069,7 +11069,26 @@
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},
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},
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{
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{
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"name": "UpdateModelAnimation",
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"name": "UpdateModelAnimation",
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"description": "Update model animation pose",
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"description": "Update model animation pose (CPU)",
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"returnType": "void",
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"params": [
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{
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"type": "Model",
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"name": "model"
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},
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{
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"type": "ModelAnimation",
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"name": "anim"
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},
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{
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"type": "int",
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"name": "frame"
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}
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]
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},
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{
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"name": "UpdateModelAnimationBoneMatrices",
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"description": "Update model animation mesh bone matrices (GPU skinning)",
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"returnType": "void",
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"returnType": "void",
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"params": [
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"params": [
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{
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{
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@ -11127,25 +11146,6 @@
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}
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}
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]
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]
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},
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},
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{
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"name": "UpdateModelAnimationBoneMatrices",
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"description": "Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)",
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"returnType": "void",
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"params": [
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{
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"type": "Model",
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"name": "model"
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},
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{
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"type": "ModelAnimation",
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"name": "anim"
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},
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{
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"type": "int",
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"name": "frame"
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}
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]
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},
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{
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{
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"name": "CheckCollisionSpheres",
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"name": "CheckCollisionSpheres",
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"description": "Check collision between two spheres",
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"description": "Check collision between two spheres",
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@ -7598,7 +7598,17 @@ return {
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},
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},
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{
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{
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name = "UpdateModelAnimation",
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name = "UpdateModelAnimation",
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description = "Update model animation pose",
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description = "Update model animation pose (CPU)",
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returnType = "void",
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params = {
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{type = "Model", name = "model"},
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{type = "ModelAnimation", name = "anim"},
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{type = "int", name = "frame"}
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}
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},
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{
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name = "UpdateModelAnimationBoneMatrices",
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description = "Update model animation mesh bone matrices (GPU skinning)",
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returnType = "void",
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returnType = "void",
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params = {
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params = {
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{type = "Model", name = "model"},
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{type = "Model", name = "model"},
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@ -7632,16 +7642,6 @@ return {
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{type = "ModelAnimation", name = "anim"}
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{type = "ModelAnimation", name = "anim"}
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}
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}
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},
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},
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{
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name = "UpdateModelAnimationBoneMatrices",
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description = "Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)",
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returnType = "void",
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params = {
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{type = "Model", name = "model"},
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{type = "ModelAnimation", name = "anim"},
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{type = "int", name = "frame"}
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}
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},
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{
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{
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name = "CheckCollisionSpheres",
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name = "CheckCollisionSpheres",
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description = "Check collision between two spheres",
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description = "Check collision between two spheres",
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@ -4217,34 +4217,34 @@ Function 501: LoadModelAnimations() (2 input parameters)
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Function 502: UpdateModelAnimation() (3 input parameters)
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Function 502: UpdateModelAnimation() (3 input parameters)
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Name: UpdateModelAnimation
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Name: UpdateModelAnimation
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Return type: void
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Return type: void
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Description: Update model animation pose
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Description: Update model animation pose (CPU)
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Param[1]: model (type: Model)
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Param[1]: model (type: Model)
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Param[2]: anim (type: ModelAnimation)
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Param[2]: anim (type: ModelAnimation)
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Param[3]: frame (type: int)
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Param[3]: frame (type: int)
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Function 503: UnloadModelAnimation() (1 input parameters)
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Function 503: UpdateModelAnimationBoneMatrices() (3 input parameters)
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Name: UpdateModelAnimationBoneMatrices
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Return type: void
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Description: Update model animation mesh bone matrices (GPU skinning)
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Param[1]: model (type: Model)
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Param[2]: anim (type: ModelAnimation)
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Param[3]: frame (type: int)
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Function 504: UnloadModelAnimation() (1 input parameters)
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Name: UnloadModelAnimation
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Name: UnloadModelAnimation
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Return type: void
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Return type: void
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Description: Unload animation data
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Description: Unload animation data
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Param[1]: anim (type: ModelAnimation)
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Param[1]: anim (type: ModelAnimation)
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Function 504: UnloadModelAnimations() (2 input parameters)
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Function 505: UnloadModelAnimations() (2 input parameters)
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Name: UnloadModelAnimations
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Name: UnloadModelAnimations
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Return type: void
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Return type: void
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Description: Unload animation array data
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Description: Unload animation array data
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Param[1]: animations (type: ModelAnimation *)
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Param[1]: animations (type: ModelAnimation *)
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Param[2]: animCount (type: int)
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Param[2]: animCount (type: int)
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Function 505: IsModelAnimationValid() (2 input parameters)
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Function 506: IsModelAnimationValid() (2 input parameters)
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Name: IsModelAnimationValid
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Name: IsModelAnimationValid
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Return type: bool
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Return type: bool
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Description: Check model animation skeleton match
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Description: Check model animation skeleton match
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Param[1]: model (type: Model)
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Param[1]: model (type: Model)
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Param[2]: anim (type: ModelAnimation)
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Param[2]: anim (type: ModelAnimation)
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Function 506: UpdateModelAnimationBoneMatrices() (3 input parameters)
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Name: UpdateModelAnimationBoneMatrices
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Return type: void
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Description: Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)
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Param[1]: model (type: Model)
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Param[2]: anim (type: ModelAnimation)
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Param[3]: frame (type: int)
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Function 507: CheckCollisionSpheres() (4 input parameters)
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Function 507: CheckCollisionSpheres() (4 input parameters)
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Name: CheckCollisionSpheres
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Name: CheckCollisionSpheres
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Return type: bool
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Return type: bool
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@ -2821,7 +2821,12 @@
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<Param type="const char *" name="fileName" desc="" />
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<Param type="const char *" name="fileName" desc="" />
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<Param type="int *" name="animCount" desc="" />
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<Param type="int *" name="animCount" desc="" />
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</Function>
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</Function>
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<Function name="UpdateModelAnimation" retType="void" paramCount="3" desc="Update model animation pose">
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<Function name="UpdateModelAnimation" retType="void" paramCount="3" desc="Update model animation pose (CPU)">
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<Param type="Model" name="model" desc="" />
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<Param type="ModelAnimation" name="anim" desc="" />
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<Param type="int" name="frame" desc="" />
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</Function>
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<Function name="UpdateModelAnimationBoneMatrices" retType="void" paramCount="3" desc="Update model animation mesh bone matrices (GPU skinning)">
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<Param type="Model" name="model" desc="" />
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<Param type="Model" name="model" desc="" />
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<Param type="ModelAnimation" name="anim" desc="" />
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<Param type="ModelAnimation" name="anim" desc="" />
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<Param type="int" name="frame" desc="" />
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<Param type="int" name="frame" desc="" />
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@ -2837,11 +2842,6 @@
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<Param type="Model" name="model" desc="" />
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<Param type="Model" name="model" desc="" />
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<Param type="ModelAnimation" name="anim" desc="" />
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<Param type="ModelAnimation" name="anim" desc="" />
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</Function>
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</Function>
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<Function name="UpdateModelAnimationBoneMatrices" retType="void" paramCount="3" desc="Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)">
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<Param type="Model" name="model" desc="" />
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<Param type="ModelAnimation" name="anim" desc="" />
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<Param type="int" name="frame" desc="" />
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</Function>
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<Function name="CheckCollisionSpheres" retType="bool" paramCount="4" desc="Check collision between two spheres">
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<Function name="CheckCollisionSpheres" retType="bool" paramCount="4" desc="Check collision between two spheres">
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<Param type="Vector3" name="center1" desc="" />
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<Param type="Vector3" name="center1" desc="" />
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<Param type="float" name="radius1" desc="" />
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<Param type="float" name="radius1" desc="" />
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