Fix gamepad names for PLATFORM_DESKTOP/GLFW (#3462)
This commit is contained in:
parent
b0c0f2e560
commit
cb1c2ffda1
1 changed files with 21 additions and 15 deletions
|
@ -1536,6 +1536,12 @@ int InitPlatform(void)
|
||||||
glfwSetJoystickCallback(JoystickCallback);
|
glfwSetJoystickCallback(JoystickCallback);
|
||||||
|
|
||||||
glfwSetInputMode(platform.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM)
|
glfwSetInputMode(platform.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM)
|
||||||
|
|
||||||
|
// Retrieve gamepad names
|
||||||
|
for (int i = 0; i < MAX_GAMEPADS; i++)
|
||||||
|
{
|
||||||
|
if (glfwJoystickPresent(i)) strcpy(CORE.Input.Gamepad.name[i], glfwGetJoystickName(i));
|
||||||
|
}
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
|
|
||||||
// Initialize timming system
|
// Initialize timming system
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue