Added release versions of raylib 1.5
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7 changed files with 295 additions and 226 deletions
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@ -64,7 +64,7 @@
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//#define PLATFORM_ANDROID // Android device
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//#define PLATFORM_RPI // Raspberry Pi
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//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
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//#define PLATFORM_OCULUS // Oculus Rift CV1
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//#define RLGL_OCULUS_SUPPORT // Oculus Rift CV1 (complementary to PLATFORM_DESKTOP)
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// Security check in case no PLATFORM_* defined
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#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
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@ -431,8 +431,8 @@ typedef struct Model {
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// Light type
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typedef struct LightData {
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unsigned int id; // Light unique id
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int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
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bool enabled; // Light enabled
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int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
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Vector3 position; // Light position
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Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
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@ -468,8 +468,6 @@ typedef struct Wave {
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short channels;
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} Wave;
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typedef int RawAudioContext;
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// Texture formats
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// NOTE: Support depends on OpenGL version and platform
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typedef enum {
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@ -527,6 +525,19 @@ typedef struct GestureEvent {
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// Camera system modes
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typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode;
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// Head Mounted Display devices
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typedef enum {
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HMD_DEFAULT_DEVICE = 0,
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HMD_OCULUS_RIFT_DK2,
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HMD_OCULUS_RIFT_CV1,
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HMD_VALVE_HTC_VIVE,
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HMD_SAMSUNG_GEAR_VR,
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HMD_GOOGLE_CARDBOARD,
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HMD_SONY_PLAYSTATION_VR,
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HMD_RAZER_OSVR,
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HMD_FOVE_VR,
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} HmdDevice;
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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@ -545,12 +556,6 @@ void InitWindow(int width, int height, struct android_app *state); // Init Andr
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void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
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#endif
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#if defined(PLATFORM_OCULUS)
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void InitOculusDevice(void); // Init Oculus Rift device
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void CloseOculusDevice(void); // Close Oculus Rift device
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void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation)
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#endif
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void CloseWindow(void); // Close Window and Terminate Context
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bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
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bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
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@ -644,13 +649,13 @@ bool IsButtonReleased(int button); // Detect if an android
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//------------------------------------------------------------------------------------
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// Gestures and Touch Handling Functions (Module: gestures)
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//------------------------------------------------------------------------------------
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void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
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bool IsGestureDetected(int gesture); // Check if a gesture have been detected
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void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
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void UpdateGestures(void); // Update gestures detected (called automatically in PollInputEvents())
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bool IsGestureDetected(int gesture); // Check if a gesture have been detected
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int GetGestureDetected(void); // Get latest detected gesture
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void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
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int GetTouchPointsCount(void); // Get touch points count
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int GetTouchPointsCount(void); // Get touch points count
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int GetGestureDetected(void); // Get latest detected gesture
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float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
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Vector2 GetGestureDragVector(void); // Get gesture drag vector
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float GetGestureDragAngle(void); // Get gesture drag angle
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@ -800,7 +805,6 @@ Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d mod
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Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model
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Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
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void UnloadModel(Model model); // Unload 3d model from memory
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void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model
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Material LoadMaterial(const char *fileName); // Load material data (from file)
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Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
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@ -852,6 +856,18 @@ void EndBlendMode(void); // End blend
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Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
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void DestroyLight(Light light); // Destroy a light and take it out of the list
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//------------------------------------------------------------------------------------
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// VR experience Functions (Module: rlgl)
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// NOTE: This functions are useless when using OpenGL 1.1
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//------------------------------------------------------------------------------------
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void InitVrDevice(int hmdDevice); // Init VR device
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void CloseVrDevice(void); // Close VR device
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void UpdateVrTracking(void); // Update VR tracking (position and orientation)
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void BeginVrDrawing(void); // Begin VR drawing configuration
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void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
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bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
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void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
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//------------------------------------------------------------------------------------
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// Audio Loading and Playing Functions (Module: audio)
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//------------------------------------------------------------------------------------
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@ -877,17 +893,10 @@ void PauseMusicStream(int index); // Pause music p
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void ResumeMusicStream(int index); // Resume playing paused music
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bool IsMusicPlaying(int index); // Check if music is playing
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void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level)
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void SetMusicPitch(int index, float pitch); // Set pitch for a music (1.0 is base level)
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float GetMusicTimeLength(int index); // Get current music time length (in seconds)
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float GetMusicTimePlayed(int index); // Get current music time played (in seconds)
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int GetMusicStreamCount(void);
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void SetMusicPitch(int index, float pitch);
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// used to output raw audio streams, returns negative numbers on error
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// if floating point is false the data size is 16bit short, otherwise it is float 32bit
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RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint);
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void CloseRawAudioContext(RawAudioContext ctx);
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int BufferRawAudioContext(RawAudioContext ctx, void *data, unsigned short numberElements); // returns number of elements buffered
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int GetMusicStreamCount(void); // Get number of streams loaded
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#ifdef __cplusplus
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}
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