Improved library consistency
Functions renamed to improve library consistency
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caa7bc366b
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cac2a66deb
7 changed files with 59 additions and 42 deletions
18
src/rlgl.c
18
src/rlgl.c
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@ -2157,7 +2157,7 @@ void UnloadShader(Shader shader)
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}
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// Set custom shader to be used on batch draw
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void SetCustomShader(Shader shader)
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void BeginShaderMode(Shader shader)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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if (currentShader.id != shader.id)
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@ -2169,10 +2169,10 @@ void SetCustomShader(Shader shader)
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}
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// Set default shader to be used in batch draw
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void SetDefaultShader(void)
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void EndShaderMode(void)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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SetCustomShader(defaultShader);
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BeginShaderMode(defaultShader);
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#endif
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}
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@ -2254,9 +2254,9 @@ void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat)
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#endif
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}
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// Set blending mode (alpha, additive, multiplied)
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// NOTE: Only 3 blending modes predefined
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void SetBlendMode(int mode)
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// Begin blending mode (alpha, additive, multiplied)
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// NOTE: Only 3 blending modes supported, default blend mode is alpha
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void BeginBlendMode(int mode)
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{
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if ((blendMode != mode) && (mode < 3))
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{
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@ -2274,6 +2274,12 @@ void SetBlendMode(int mode)
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}
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}
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// End blending mode (reset to default: alpha blending)
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void EndBlendMode(void)
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{
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BeginBlendMode(BLEND_ALPHA);
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}
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// Create a new light, initialize it and add to pool
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Light CreateLight(int type, Vector3 position, Color diffuse)
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{
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