Added function: rlCheckBufferLimit()
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3b70b66a08
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ca69068814
3 changed files with 50 additions and 21 deletions
16
src/shapes.c
16
src/shapes.c
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@ -173,6 +173,8 @@ void DrawCircle(int centerX, int centerY, float radius, Color color)
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// NOTE: Gradient goes from center (color1) to border (color2)
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void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2)
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{
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if (rlCheckBufferLimit(RL_TRIANGLES, 3*36)) rlglDraw();
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rlBegin(RL_TRIANGLES);
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for (int i = 0; i < 360; i += 10)
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{
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@ -189,8 +191,10 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
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// Draw a color-filled circle (Vector version)
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// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw)
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void DrawCircleV(Vector2 center, float radius, Color color)
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{
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{
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#if defined(SUPPORT_QUADS_DRAW_MODE)
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if (rlCheckBufferLimit(RL_QUADS, 4*(36/2))) rlglDraw();
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rlEnableTexture(GetTextureDefault().id); // Default white texture
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rlBegin(RL_QUADS);
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@ -207,6 +211,8 @@ void DrawCircleV(Vector2 center, float radius, Color color)
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rlDisableTexture();
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#else
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if (rlCheckBufferLimit(RL_TRIANGLES, 3*(36/2))) rlglDraw();
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rlBegin(RL_TRIANGLES);
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for (int i = 0; i < 360; i += 10)
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{
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@ -223,6 +229,8 @@ void DrawCircleV(Vector2 center, float radius, Color color)
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// Draw circle outline
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void DrawCircleLines(int centerX, int centerY, float radius, Color color)
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{
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if (rlCheckBufferLimit(RL_LINES, 2*36)) rlglDraw();
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rlBegin(RL_LINES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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@ -504,6 +512,8 @@ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
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{
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if (sides < 3) sides = 3;
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if (rlCheckBufferLimit(RL_QUADS, 4*(360/sides))) rlglDraw();
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rlPushMatrix();
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rlTranslatef(center.x, center.y, 0.0);
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@ -544,6 +554,8 @@ void DrawPolyEx(Vector2 *points, int pointsCount, Color color)
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{
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if (pointsCount >= 3)
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{
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if (rlCheckBufferLimit(RL_QUADS, pointsCount)) rlglDraw();
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#if defined(SUPPORT_QUADS_DRAW_MODE)
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rlEnableTexture(GetTextureDefault().id); // Default white texture
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@ -579,6 +591,8 @@ void DrawPolyExLines(Vector2 *points, int pointsCount, Color color)
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{
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if (pointsCount >= 2)
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{
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if (rlCheckBufferLimit(RL_LINES, pointsCount)) rlglDraw();
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rlBegin(RL_LINES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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