Added function: rlCheckBufferLimit()
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3b70b66a08
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ca69068814
3 changed files with 50 additions and 21 deletions
54
src/rlgl.c
54
src/rlgl.c
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@ -85,18 +85,18 @@
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#define WINGDIAPI __declspec(dllimport)
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#endif
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#include <GL/gl.h> // OpenGL 1.1 library
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#include <GL/gl.h> // OpenGL 1.1 library
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#endif
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#endif
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#if defined(GRAPHICS_API_OPENGL_21)
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#define GRAPHICS_API_OPENGL_33
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#define GRAPHICS_API_OPENGL_33 // OpenGL 2.1 uses mostly OpenGL 3.3 Core functionality
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#endif
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#if defined(GRAPHICS_API_OPENGL_33)
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#if defined(__APPLE__)
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#include <OpenGL/gl3.h> // OpenGL 3 library for OSX
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#include <OpenGL/gl3ext.h>
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#include <OpenGL/gl3.h> // OpenGL 3 library for OSX
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#include <OpenGL/gl3ext.h> // OpenGL 3 extensions library for OSX
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#else
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#define GLAD_IMPLEMENTATION
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#if defined(RLGL_STANDALONE)
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@ -108,17 +108,17 @@
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#endif
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#if defined(GRAPHICS_API_OPENGL_ES2)
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#include <EGL/egl.h> // EGL library
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#include <GLES2/gl2.h> // OpenGL ES 2.0 library
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#include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library
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#include <EGL/egl.h> // EGL library
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#include <GLES2/gl2.h> // OpenGL ES 2.0 library
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#include <GLES2/gl2ext.h> // OpenGL ES 2.0 extensions library
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#endif
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#if defined(RLGL_STANDALONE)
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#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [Used only on TraceLog()]
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#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [Used only on TraceLog()]
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#endif
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#if !defined(GRAPHICS_API_OPENGL_11) && defined(SUPPORT_DISTORTION_SHADER)
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#include "shader_distortion.h" // Distortion shader to be embedded
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#include "shader_distortion.h" // Distortion shader to be embedded
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#endif
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@ -307,17 +307,17 @@ static bool vrStereoRender = false; // VR stereo rendering enabled/disabled
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// Extension supported flag: Anisotropic filtering
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static bool texAnisotropicFilterSupported = false; // Anisotropic texture filtering support
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static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supported (minimum is 2.0f)
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static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supported (minimum is 2.0f)
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// Extension supported flag: Clamp mirror wrap mode
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static bool texClampMirrorSupported = false; // Clamp mirror wrap mode supported
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static bool texClampMirrorSupported = false; // Clamp mirror wrap mode supported
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: VAO functionality is exposed through extensions (OES)
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static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays;
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static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray;
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static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays;
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//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted
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//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted
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#endif
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static bool debugMarkerSupported = false;
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@ -658,13 +658,11 @@ void rlEnd(void)
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// Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits)
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currentDepth += (1.0f/20000.0f);
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// TODO: Verify internal buffers limits
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// NOTE: Before launching draw, verify no matrix are left in the stack!
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// NOTE: Probably a lines/triangles margin should be left, rlEnd could be called
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// after an undetermined number of triangles buffered (check shapes::DrawPoly())
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// Verify internal buffers limits
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// NOTE: This check is combined with usage of rlCheckBufferLimit()
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if ((lines.vCounter/2 >= MAX_LINES_BATCH - 2) ||
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(triangles.vCounter/3 >= MAX_TRIANGLES_BATCH - 16) ||
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(quads.vCounter/4 >= MAX_QUADS_BATCH - 2)) rlglDraw();
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(triangles.vCounter/3 >= MAX_TRIANGLES_BATCH - 3) ||
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(quads.vCounter/4 >= MAX_QUADS_BATCH - 4)) rlglDraw();
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}
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// Define one vertex (position)
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@ -1313,6 +1311,22 @@ int rlGetVersion(void)
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#endif
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}
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// Check internal buffer overflow for a given number of vertex
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bool rlCheckBufferLimit(int type, int vCount)
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{
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bool overflow = false;
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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switch (type)
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{
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case RL_LINES: overflow = ((lines.vCounter + vCount)/2 >= MAX_LINES_BATCH); break;
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case RL_TRIANGLES: overflow = ((triangles.vCounter + vCount)/3 >= MAX_TRIANGLES_BATCH); break;
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case RL_QUADS: overflow = ((quads.vCounter + vCount)/4 >= MAX_QUADS_BATCH); break;
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default: break;
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}
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#endif
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return overflow;
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}
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// Set debug marker
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void rlSetDebugMarker(const char *text)
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{
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@ -1325,7 +1339,7 @@ void rlSetDebugMarker(const char *text)
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// NOTE: External loader function could be passed as a pointer
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void rlLoadExtensions(void *loader)
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{
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#if defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_33)
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#if defined(GRAPHICS_API_OPENGL_33)
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// NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions (and lower versions)
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#if !defined(__APPLE__)
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if (!gladLoadGLLoader((GLADloadproc)loader)) TraceLog(LOG_WARNING, "GLAD: Cannot load OpenGL extensions");
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@ -1448,7 +1462,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
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else glCompressedTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, mipSize, (unsigned char *)data + mipOffset);
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#endif
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#if defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_33)
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#if defined(GRAPHICS_API_OPENGL_33)
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if (format == UNCOMPRESSED_GRAYSCALE)
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{
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GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE };
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@ -424,6 +424,7 @@ void rlglClose(void); // De-inititialize rlgl (buffers
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void rlglDraw(void); // Update and Draw default buffers (lines, triangles, quads)
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int rlGetVersion(void); // Returns current OpenGL version
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bool rlCheckBufferLimit(int type, int vCount); // Check internal buffer overflow for a given number of vertex
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void rlSetDebugMarker(const char *text); // Set debug marker for analysis
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void rlLoadExtensions(void *loader); // Load OpenGL extensions
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Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
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16
src/shapes.c
16
src/shapes.c
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@ -173,6 +173,8 @@ void DrawCircle(int centerX, int centerY, float radius, Color color)
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// NOTE: Gradient goes from center (color1) to border (color2)
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void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2)
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{
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if (rlCheckBufferLimit(RL_TRIANGLES, 3*36)) rlglDraw();
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rlBegin(RL_TRIANGLES);
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for (int i = 0; i < 360; i += 10)
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{
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@ -189,8 +191,10 @@ void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Co
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// Draw a color-filled circle (Vector version)
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// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw)
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void DrawCircleV(Vector2 center, float radius, Color color)
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{
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{
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#if defined(SUPPORT_QUADS_DRAW_MODE)
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if (rlCheckBufferLimit(RL_QUADS, 4*(36/2))) rlglDraw();
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rlEnableTexture(GetTextureDefault().id); // Default white texture
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rlBegin(RL_QUADS);
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@ -207,6 +211,8 @@ void DrawCircleV(Vector2 center, float radius, Color color)
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rlDisableTexture();
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#else
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if (rlCheckBufferLimit(RL_TRIANGLES, 3*(36/2))) rlglDraw();
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rlBegin(RL_TRIANGLES);
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for (int i = 0; i < 360; i += 10)
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{
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@ -223,6 +229,8 @@ void DrawCircleV(Vector2 center, float radius, Color color)
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// Draw circle outline
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void DrawCircleLines(int centerX, int centerY, float radius, Color color)
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{
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if (rlCheckBufferLimit(RL_LINES, 2*36)) rlglDraw();
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rlBegin(RL_LINES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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@ -504,6 +512,8 @@ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
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{
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if (sides < 3) sides = 3;
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if (rlCheckBufferLimit(RL_QUADS, 4*(360/sides))) rlglDraw();
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rlPushMatrix();
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rlTranslatef(center.x, center.y, 0.0);
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@ -544,6 +554,8 @@ void DrawPolyEx(Vector2 *points, int pointsCount, Color color)
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{
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if (pointsCount >= 3)
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{
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if (rlCheckBufferLimit(RL_QUADS, pointsCount)) rlglDraw();
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#if defined(SUPPORT_QUADS_DRAW_MODE)
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rlEnableTexture(GetTextureDefault().id); // Default white texture
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@ -579,6 +591,8 @@ void DrawPolyExLines(Vector2 *points, int pointsCount, Color color)
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{
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if (pointsCount >= 2)
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{
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if (rlCheckBufferLimit(RL_LINES, pointsCount)) rlglDraw();
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rlBegin(RL_LINES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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