New examples added (with some resources)

This commit is contained in:
raysan5 2015-08-28 14:16:28 +02:00
parent 6ac5d3bc06
commit ca402e9d36
22 changed files with 183 additions and 75 deletions

View file

@ -5,7 +5,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -20,15 +20,12 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
const char textLine1[] = "Lena image is a standard test image which has been in use since 1973.";
const char textLine2[] = "It comprises 512x512 pixels, and it is probably the most widely used";
const char textLine3[] = "test image for all sorts of image processing algorithms.";
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D texture = LoadTexture("resources/lena.png"); // Texture loading
Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading
Rectangle eyesRec = { 225, 240, 155, 50 }; // Part of the texture to draw
Vector2 position = { 369, 241 };
Vector2 position = { 350, 240 };
Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height };
int currentFrame = 0;
//--------------------------------------------------------------------------------------
// Main game loop
@ -36,7 +33,14 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
if (IsKeyPressed(KEY_RIGHT))
{
currentFrame++;
if (currentFrame > 6) currentFrame = 0;
frameRec.x = currentFrame*guybrush.width/7;
}
//----------------------------------------------------------------------------------
// Draw
@ -45,15 +49,19 @@ int main()
ClearBackground(RAYWHITE);
DrawText("LENA", 220, 100, 20, PINK);
DrawTexture(texture, screenWidth/2 - 256, 0, Fade(WHITE, 0.1f)); // Draw background image
DrawTextureRec(texture, eyesRec, position, WHITE); // Draw eyes part of image
DrawText(textLine1, 220, 140, 10, DARKGRAY);
DrawText(textLine2, 220, 160, 10, DARKGRAY);
DrawText(textLine3, 220, 180, 10, DARKGRAY);
DrawTexture(guybrush, 35, 40, WHITE);
DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME);
DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture
DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY);
DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY);
DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY);
DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY);
DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
@ -61,7 +69,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
UnloadTexture(guybrush); // Texture unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------