New examples added (with some resources)
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22 changed files with 183 additions and 75 deletions
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@ -5,7 +5,7 @@
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -20,15 +20,12 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
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const char textLine1[] = "Lena image is a standard test image which has been in use since 1973.";
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const char textLine2[] = "It comprises 512x512 pixels, and it is probably the most widely used";
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const char textLine3[] = "test image for all sorts of image processing algorithms.";
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Texture2D texture = LoadTexture("resources/lena.png"); // Texture loading
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Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading
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Rectangle eyesRec = { 225, 240, 155, 50 }; // Part of the texture to draw
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Vector2 position = { 369, 241 };
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Vector2 position = { 350, 240 };
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Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height };
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int currentFrame = 0;
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//--------------------------------------------------------------------------------------
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// Main game loop
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@ -36,7 +33,14 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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if (IsKeyPressed(KEY_RIGHT))
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{
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currentFrame++;
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if (currentFrame > 6) currentFrame = 0;
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frameRec.x = currentFrame*guybrush.width/7;
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}
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//----------------------------------------------------------------------------------
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// Draw
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@ -45,15 +49,19 @@ int main()
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ClearBackground(RAYWHITE);
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DrawText("LENA", 220, 100, 20, PINK);
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DrawTexture(texture, screenWidth/2 - 256, 0, Fade(WHITE, 0.1f)); // Draw background image
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DrawTextureRec(texture, eyesRec, position, WHITE); // Draw eyes part of image
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DrawText(textLine1, 220, 140, 10, DARKGRAY);
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DrawText(textLine2, 220, 160, 10, DARKGRAY);
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DrawText(textLine3, 220, 180, 10, DARKGRAY);
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DrawTexture(guybrush, 35, 40, WHITE);
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DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME);
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DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture
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DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
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DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY);
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DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY);
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DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY);
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DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY);
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DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@ -61,7 +69,7 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Texture unloading
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UnloadTexture(guybrush); // Texture unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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