New examples added (with some resources)

This commit is contained in:
raysan5 2015-08-28 14:16:28 +02:00
parent 6ac5d3bc06
commit ca402e9d36
22 changed files with 183 additions and 75 deletions

View file

@ -2,10 +2,10 @@
*
* raylib [models] example - Heightmap loading and drawing
*
* This example has been created using raylib 1.1 (www.raylib.com)
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@ -20,16 +20,19 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
// Define the camera to look into our 3d world
Camera camera = {{ 10.0, 12.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
// Define our custom camera to look into our 3d world
Camera camera = {{ 24.0, 18.0, 24.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
Model map = LoadHeightmap(image, 4); // Load heightmap model
Model map = LoadHeightmap(image, 32); // Load heightmap model
SetModelTexture(&map, texture); // Bind texture to model
Vector3 mapPosition = { -4, 0.0, -4 }; // Set model position
Vector3 mapPosition = { -16, 0.0, -16 }; // Set model position (depends on model scaling!)
UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -39,7 +42,7 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
// ...
camera = UpdateCamera(0); // Update internal camera and our camera
//----------------------------------------------------------------------------------
// Draw
@ -50,13 +53,13 @@ int main()
Begin3dMode(camera);
DrawModel(map, mapPosition, 0.5f, MAROON);
DrawGrid(10.0, 1.0);
DrawGizmo(mapPosition);
// NOTE: Model is scaled to 1/4 of its original size (128x128 units)
DrawModel(map, mapPosition, 1/4.0f, RED);
End3dMode();
DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE);
DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN);
DrawFPS(10, 10);