New examples added (with some resources)
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22 changed files with 183 additions and 75 deletions
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@ -2,10 +2,10 @@
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*
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* raylib [models] example - Heightmap loading and drawing
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*
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* This example has been created using raylib 1.1 (www.raylib.com)
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -20,16 +20,19 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
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// Define the camera to look into our 3d world
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Camera camera = {{ 10.0, 12.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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// Define our custom camera to look into our 3d world
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Camera camera = {{ 24.0, 18.0, 24.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
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Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
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Model map = LoadHeightmap(image, 4); // Load heightmap model
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Model map = LoadHeightmap(image, 32); // Load heightmap model
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SetModelTexture(&map, texture); // Bind texture to model
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Vector3 mapPosition = { -4, 0.0, -4 }; // Set model position
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Vector3 mapPosition = { -16, 0.0, -16 }; // Set model position (depends on model scaling!)
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UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
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UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
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SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
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SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -39,7 +42,7 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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// ...
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camera = UpdateCamera(0); // Update internal camera and our camera
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//----------------------------------------------------------------------------------
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// Draw
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@ -50,13 +53,13 @@ int main()
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Begin3dMode(camera);
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DrawModel(map, mapPosition, 0.5f, MAROON);
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DrawGrid(10.0, 1.0);
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DrawGizmo(mapPosition);
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// NOTE: Model is scaled to 1/4 of its original size (128x128 units)
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DrawModel(map, mapPosition, 1/4.0f, RED);
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End3dMode();
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DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE);
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DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN);
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DrawFPS(10, 10);
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