New examples added (with some resources)
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22 changed files with 183 additions and 75 deletions
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@ -2,7 +2,7 @@
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*
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* raylib [models] example - Cubicmap loading and drawing
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*
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* This example has been created using raylib 1.2 (www.raylib.com)
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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@ -21,15 +21,22 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
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// Define the camera to look into our 3d world
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Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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Camera camera = {{ 16.0, 14.0, 16.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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Image image = LoadImage("resources/cubicmap.png"); // Load cubesmap image (RAM)
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Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
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Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
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Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
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Model map = LoadCubicmap(image); // Load cubicmap model (generate model from image)
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SetModelTexture(&map, texture); // Bind texture to model
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Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position
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// NOTE: By default each cube is mapped to one part of texture atlas
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Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
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SetModelTexture(&map, texture); // Bind texture to map model
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Vector3 mapPosition = { -16, 0.0, -8 }; // Set model position
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UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
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SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
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SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -39,11 +46,7 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f;
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else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f;
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if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f;
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else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f;
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camera = UpdateCamera(0); // Update internal camera and our camera
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//----------------------------------------------------------------------------------
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// Draw
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@ -54,13 +57,15 @@ int main()
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Begin3dMode(camera);
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DrawModel(map, mapPosition, 1.0f, MAROON);
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DrawGrid(10.0, 1.0);
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DrawGizmo(mapPosition);
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DrawModel(map, mapPosition, 1.0f, WHITE);
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End3dMode();
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DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);
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DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN);
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DrawText("cubicmap image used to", 658, 90, 10, GRAY);
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DrawText("generate map 3d model", 658, 104, 10, GRAY);
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DrawFPS(10, 10);
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@ -70,8 +75,9 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Unload texture
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UnloadModel(map); // Unload model
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UnloadTexture(cubicmap); // Unload cubicmap texture
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UnloadTexture(texture); // Unload map texture
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UnloadModel(map); // Unload map model
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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