New examples added (with some resources)

This commit is contained in:
raysan5 2015-08-28 14:16:28 +02:00
parent 6ac5d3bc06
commit ca402e9d36
22 changed files with 183 additions and 75 deletions

View file

@ -2,7 +2,7 @@
*
* raylib [models] example - Cubicmap loading and drawing
*
* This example has been created using raylib 1.2 (www.raylib.com)
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
@ -21,15 +21,22 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
// Define the camera to look into our 3d world
Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
Camera camera = {{ 16.0, 14.0, 16.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
Image image = LoadImage("resources/cubicmap.png"); // Load cubesmap image (RAM)
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
Model map = LoadCubicmap(image); // Load cubicmap model (generate model from image)
SetModelTexture(&map, texture); // Bind texture to model
Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position
// NOTE: By default each cube is mapped to one part of texture atlas
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
SetModelTexture(&map, texture); // Bind texture to map model
Vector3 mapPosition = { -16, 0.0, -8 }; // Set model position
UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode
SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -39,11 +46,7 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f;
else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f;
if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f;
else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f;
camera = UpdateCamera(0); // Update internal camera and our camera
//----------------------------------------------------------------------------------
// Draw
@ -54,13 +57,15 @@ int main()
Begin3dMode(camera);
DrawModel(map, mapPosition, 1.0f, MAROON);
DrawGrid(10.0, 1.0);
DrawGizmo(mapPosition);
DrawModel(map, mapPosition, 1.0f, WHITE);
End3dMode();
DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);
DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN);
DrawText("cubicmap image used to", 658, 90, 10, GRAY);
DrawText("generate map 3d model", 658, 104, 10, GRAY);
DrawFPS(10, 10);
@ -70,8 +75,9 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture
UnloadModel(map); // Unload model
UnloadTexture(cubicmap); // Unload cubicmap texture
UnloadTexture(texture); // Unload map texture
UnloadModel(map); // Unload map model
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------