diff --git a/src/core.c b/src/core.c index f318f2343..620a504e3 100644 --- a/src/core.c +++ b/src/core.c @@ -565,7 +565,8 @@ struct android_app *GetAndroidApp(void) // Init terminal (block echo and signal short cuts) static void InitTerminal(void) { - TRACELOG(LOG_INFO, "Reconfigure Terminal ..."); + TRACELOG(LOG_INFO, "RPI: Reconfiguring terminal..."); + // Save terminal keyboard settings and reconfigure terminal with new settings struct termios keyboardNewSettings; tcgetattr(STDIN_FILENO, &CORE.Input.Keyboard.defaultSettings); // Get current keyboard settings @@ -584,13 +585,9 @@ static void InitTerminal(void) if (ioctl(STDIN_FILENO, KDGKBMODE, &CORE.Input.Keyboard.defaultMode) < 0) { // NOTE: It could mean we are using a remote keyboard through ssh or from the desktop - TRACELOG(LOG_WARNING, "Could not change keyboard mode (Not a local Terminal)"); - } - else - { - - ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE); + TRACELOG(LOG_WARNING, "RPI: Failed to change keyboard mode (not a local terminal)"); } + else ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE); // Register terminal restore when program finishes atexit(RestoreTerminal); @@ -598,7 +595,7 @@ static void InitTerminal(void) // Restore terminal static void RestoreTerminal(void) { - TRACELOG(LOG_INFO, "Restore Terminal ..."); + TRACELOG(LOG_INFO, "RPI: Restoring terminal..."); // Reset to default keyboard settings tcsetattr(STDIN_FILENO, TCSANOW, &CORE.Input.Keyboard.defaultSettings); @@ -634,19 +631,19 @@ void InitWindow(int width, int height, const char *title) int orientation = AConfiguration_getOrientation(CORE.Android.app->config); - if (orientation == ACONFIGURATION_ORIENTATION_PORT) TRACELOG(LOG_INFO, "PORTRAIT window orientation"); - else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TRACELOG(LOG_INFO, "LANDSCAPE window orientation"); + if (orientation == ACONFIGURATION_ORIENTATION_PORT) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as portrait"); + else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as landscape"); // TODO: Automatic orientation doesn't seem to work if (width <= height) { AConfiguration_setOrientation(CORE.Android.app->config, ACONFIGURATION_ORIENTATION_PORT); - TRACELOG(LOG_WARNING, "Window set to portraid mode"); + TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to portrait"); } else { AConfiguration_setOrientation(CORE.Android.app->config, ACONFIGURATION_ORIENTATION_LAND); - TRACELOG(LOG_WARNING, "Window set to landscape mode"); + TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to landscape"); } //AConfiguration_getDensity(CORE.Android.app->config); @@ -659,7 +656,7 @@ void InitWindow(int width, int height, const char *title) InitAssetManager(CORE.Android.app->activity->assetManager, CORE.Android.app->activity->internalDataPath); - TRACELOG(LOG_INFO, "Android app initialized successfully"); + TRACELOG(LOG_INFO, "ANDROID: App initialized successfully"); // Android ALooper_pollAll() variables int pollResult = 0; @@ -895,7 +892,7 @@ void ToggleFullscreen(void) GLFWmonitor *monitor = glfwGetPrimaryMonitor(); if (!monitor) { - TRACELOG(LOG_WARNING, "Failed to get monitor"); + TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor"); glfwSetWindowMonitor(CORE.Window.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); return; } @@ -914,7 +911,7 @@ void ToggleFullscreen(void) else EM_ASM(document.exitFullscreen();); #endif #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) - TRACELOG(LOG_WARNING, "Could not toggle to windowed mode"); + TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode"); #endif } @@ -935,7 +932,7 @@ void SetWindowIcon(Image image) // NOTE 2: The specified image data is copied before this function returns glfwSetWindowIcon(CORE.Window.handle, 1, icon); } - else TRACELOG(LOG_WARNING, "Window icon image must be in R8G8B8A8 pixel format"); + else TRACELOG(LOG_WARNING, "GLFW: Window icon image must be in R8G8B8A8 pixel format"); #endif } @@ -960,17 +957,17 @@ void SetWindowPosition(int x, int y) void SetWindowMonitor(int monitor) { #if defined(PLATFORM_DESKTOP) - int monitorCount; + int monitorCount = 0; GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); if ((monitor >= 0) && (monitor < monitorCount)) { - TRACELOG(LOG_INFO, "Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); + TRACELOG(LOG_INFO, "GLFW: Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); glfwSetWindowMonitor(CORE.Window.handle, monitors[monitor], 0, 0, mode->width, mode->height, mode->refreshRate); } - else TRACELOG(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); #endif } @@ -1072,7 +1069,7 @@ int GetMonitorWidth(int monitor) const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); return mode->width; } - else TRACELOG(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); #endif return 0; } @@ -1089,7 +1086,7 @@ int GetMonitorHeight(int monitor) const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); return mode->height; } - else TRACELOG(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); #endif return 0; } @@ -1107,7 +1104,7 @@ int GetMonitorPhysicalWidth(int monitor) glfwGetMonitorPhysicalSize(monitors[monitor], &physicalWidth, NULL); return physicalWidth; } - else TRACELOG(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); #endif return 0; } @@ -1125,7 +1122,7 @@ int GetMonitorPhysicalHeight(int monitor) glfwGetMonitorPhysicalSize(monitors[monitor], NULL, &physicalHeight); return physicalHeight; } - else TRACELOG(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); #endif return 0; } @@ -1152,7 +1149,7 @@ const char *GetMonitorName(int monitor) { return glfwGetMonitorName(monitors[monitor]); } - else TRACELOG(LOG_WARNING, "Selected monitor not found"); + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); #endif return ""; } @@ -1277,7 +1274,6 @@ void EndDrawing(void) rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) #if defined(SUPPORT_GIF_RECORDING) - #define GIF_RECORD_FRAMERATE 10 if (gifRecording) @@ -1634,7 +1630,7 @@ void SetTargetFPS(int fps) if (fps < 1) CORE.Time.target = 0.0; else CORE.Time.target = 1.0/(double)fps; - TRACELOG(LOG_INFO, "Target time per frame: %02.03f milliseconds", (float)CORE.Time.target*1000); + TRACELOG(LOG_INFO, "TIMER: Target time per frame: %02.03f milliseconds", (float)CORE.Time.target*1000); } // Returns current FPS @@ -1884,7 +1880,8 @@ void TakeScreenshot(const char *fileName) emscripten_run_script(TextFormat("saveFileFromMEMFSToDisk('%s','%s')", GetFileName(path), GetFileName(path))); #endif - TRACELOG(LOG_INFO, "Screenshot taken: %s", path); + // TODO: Verification required for log + TRACELOG(LOG_INFO, "SYSTEM: [%s] Screenshot taken successfully", path); } // Check if the file exists @@ -2098,7 +2095,7 @@ char **GetDirectoryFiles(const char *dirPath, int *fileCount) closedir(dir); } - else TRACELOG(LOG_WARNING, "Can not open directory...\n"); // Maybe it's a file... + else TRACELOG(LOG_WARNING, "FILEIO: Failed to open requested directory"); // Maybe it's a file... dirFilesCount = counter; *fileCount = dirFilesCount; @@ -2263,7 +2260,7 @@ int LoadStorageValue(int position) if (fileData != NULL) { - if (dataSize < (position*4)) TRACELOG(LOG_WARNING, "Storage position could not be found"); + if (dataSize < (position*4)) TRACELOG(LOG_WARNING, "SYSTEM: Failed to find storage position"); else { int *dataPtr = (int *)fileData; @@ -2287,7 +2284,7 @@ void OpenURL(const char *url) // sorry for the inconvenience when you hit this point... if (strchr(url, '\'') != NULL) { - TRACELOG(LOG_WARNING, "Provided URL does not seem to be valid."); + TRACELOG(LOG_WARNING, "SYSTEM: Provided URL is not valid"); } else { @@ -2656,7 +2653,7 @@ Vector2 GetTouchPosition(int index) #if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index]; - else TRACELOG(LOG_WARNING, "Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS); + else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS); #if defined(PLATFORM_ANDROID) if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height)) @@ -2708,7 +2705,7 @@ static bool InitGraphicsDevice(int width, int height) if (!glfwInit()) { - TRACELOG(LOG_WARNING, "Failed to initialize GLFW"); + TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW"); return false; } @@ -2718,7 +2715,7 @@ static bool InitGraphicsDevice(int width, int height) GLFWmonitor *monitor = glfwGetPrimaryMonitor(); if (!monitor) { - TRACELOG(LOG_WARNING, "Failed to get monitor"); + TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor"); return false; } const GLFWvidmode *mode = glfwGetVideoMode(monitor); @@ -2839,7 +2836,7 @@ static bool InitGraphicsDevice(int width, int height) } #endif - TRACELOG(LOG_WARNING, "Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_WARNING, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height); // NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example, // for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3), @@ -2883,18 +2880,18 @@ static bool InitGraphicsDevice(int width, int height) if (!CORE.Window.handle) { glfwTerminate(); - TRACELOG(LOG_WARNING, "GLFW Failed to initialize Window"); + TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window"); return false; } else { - TRACELOG(LOG_INFO, "Display device initialized successfully"); + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); #if defined(PLATFORM_DESKTOP) - TRACELOG(LOG_INFO, "Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); #endif - TRACELOG(LOG_INFO, "Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); - TRACELOG(LOG_INFO, "Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); - TRACELOG(LOG_INFO, "Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); } glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default! @@ -2925,7 +2922,7 @@ static bool InitGraphicsDevice(int width, int height) { // WARNING: It seems to hits a critical render path in Intel HD Graphics glfwSwapInterval(1); - TRACELOG(LOG_INFO, "Trying to enable VSYNC"); + TRACELOG(LOG_INFO, "DISPLAY: Trying to enable VSYNC"); } #endif // PLATFORM_DESKTOP || PLATFORM_WEB @@ -2953,7 +2950,7 @@ static bool InitGraphicsDevice(int width, int height) { samples = 4; sampleBuffer = 1; - TRACELOG(LOG_INFO, "Trying to enable MSAA x4"); + TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); } const EGLint framebufferAttribs[] = @@ -3031,7 +3028,7 @@ static bool InitGraphicsDevice(int width, int height) PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)(eglGetProcAddress("eglGetPlatformDisplayEXT")); if (!eglGetPlatformDisplayEXT) { - TRACELOG(LOG_WARNING, "Failed to get function eglGetPlatformDisplayEXT"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to get function eglGetPlatformDisplayEXT"); return false; } @@ -3049,7 +3046,7 @@ static bool InitGraphicsDevice(int width, int height) CORE.Window.device = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, defaultDisplayAttributes); if (CORE.Window.device == EGL_NO_DISPLAY) { - TRACELOG(LOG_WARNING, "Failed to initialize EGL device"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); return false; } @@ -3059,7 +3056,7 @@ static bool InitGraphicsDevice(int width, int height) CORE.Window.device = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, fl9_3DisplayAttributes); if (CORE.Window.device == EGL_NO_DISPLAY) { - TRACELOG(LOG_WARNING, "Failed to initialize EGL device"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); return false; } @@ -3069,14 +3066,14 @@ static bool InitGraphicsDevice(int width, int height) CORE.Window.device = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, warpDisplayAttributes); if (CORE.Window.device == EGL_NO_DISPLAY) { - TRACELOG(LOG_WARNING, "Failed to initialize EGL device"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); return false; } if (eglInitialize(CORE.Window.device, NULL, NULL) == EGL_FALSE) { // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. - TRACELOG(LOG_WARNING, "Failed to initialize EGL"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); return false; } } @@ -3085,7 +3082,7 @@ static bool InitGraphicsDevice(int width, int height) EGLint numConfigs = 0; if ((eglChooseConfig(CORE.Window.device, framebufferAttribs, &CORE.Window.config, 1, &numConfigs) == EGL_FALSE) || (numConfigs == 0)) { - TRACELOG(LOG_WARNING, "Failed to choose first EGLConfig"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose first EGL configuration"); return false; } @@ -3123,14 +3120,14 @@ static bool InitGraphicsDevice(int width, int height) CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, handle, surfaceAttributes); if (CORE.Window.surface == EGL_NO_SURFACE) { - TRACELOG(LOG_WARNING, "Failed to create EGL fullscreen surface"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL fullscreen surface"); return false; } CORE.Window.context = eglCreateContext(CORE.Window.device, CORE.Window.config, EGL_NO_CONTEXT, contextAttribs); if (CORE.Window.context == EGL_NO_CONTEXT) { - TRACELOG(LOG_WARNING, "Failed to create EGL context"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); return false; } @@ -3145,7 +3142,7 @@ static bool InitGraphicsDevice(int width, int height) CORE.Window.device = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (CORE.Window.device == EGL_NO_DISPLAY) { - TRACELOG(LOG_WARNING, "Failed to initialize EGL device"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); return false; } @@ -3153,7 +3150,7 @@ static bool InitGraphicsDevice(int width, int height) if (eglInitialize(CORE.Window.device, NULL, NULL) == EGL_FALSE) { // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. - TRACELOG(LOG_WARNING, "Failed to initialize EGL"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); return false; } @@ -3167,7 +3164,7 @@ static bool InitGraphicsDevice(int width, int height) CORE.Window.context = eglCreateContext(CORE.Window.device, CORE.Window.config, EGL_NO_CONTEXT, contextAttribs); if (CORE.Window.context == EGL_NO_CONTEXT) { - TRACELOG(LOG_WARNING, "Failed to create EGL context"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); return false; } #endif @@ -3237,7 +3234,7 @@ static bool InitGraphicsDevice(int width, int height) if (eglMakeCurrent(CORE.Window.device, CORE.Window.surface, CORE.Window.surface, CORE.Window.context) == EGL_FALSE) { - TRACELOG(LOG_WARNING, "Unable to attach EGL rendering context to EGL surface"); + TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface"); return false; } else @@ -3246,11 +3243,11 @@ static bool InitGraphicsDevice(int width, int height) //eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_WIDTH, &CORE.Window.render.width); //eglQuerySurface(CORE.Window.device, CORE.Window.surface, EGL_HEIGHT, &CORE.Window.render.height); - TRACELOG(LOG_INFO, "Display device initialized successfully"); - TRACELOG(LOG_INFO, "Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); - TRACELOG(LOG_INFO, "Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); - TRACELOG(LOG_INFO, "Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); - TRACELOG(LOG_INFO, "Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); } #endif // PLATFORM_ANDROID || PLATFORM_RPI @@ -3314,7 +3311,7 @@ static void SetupFramebuffer(int width, int height) // Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var) if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height)) { - TRACELOG(LOG_WARNING, "DOWNSCALING: Required screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_WARNING, "DISPLAY: Downscaling required: Screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); // Downscaling to fit display with border-bars float widthRatio = (float)CORE.Window.display.width/(float)CORE.Window.screen.width; @@ -3344,12 +3341,12 @@ static void SetupFramebuffer(int width, int height) CORE.Window.render.width = CORE.Window.display.width; CORE.Window.render.height = CORE.Window.display.height; - TRACELOG(LOG_WARNING, "Downscale matrix generated, content will be rendered at: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_WARNING, "DISPLAY: Downscale matrix generated, content will be rendered at (%ix%i)", CORE.Window.render.width, CORE.Window.render.height); } else if ((CORE.Window.screen.width < CORE.Window.display.width) || (CORE.Window.screen.height < CORE.Window.display.height)) { // Required screen size is smaller than display size - TRACELOG(LOG_INFO, "UPSCALING: Required screen size: %i x %i -> Display size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, "DISPLAY: Upscaling required: Screen size (%ix%i) smaller than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); // Upscaling to fit display with border-bars float displayRatio = (float)CORE.Window.display.width/(float)CORE.Window.display.height; @@ -3395,7 +3392,7 @@ static void InitTimer(void) { CORE.Time.base = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; } - else TRACELOG(LOG_WARNING, "No hi-resolution timer available"); + else TRACELOG(LOG_WARNING, "TIMER: Hi-resolution timer not available"); #endif CORE.Time.previous = GetTime(); // Get time as double @@ -3839,7 +3836,7 @@ static void PollInputEvents(void) } else CORE.Input.Gamepad.currentState[i][button] = 0; - //TRACELOGD("Gamepad %d, button %d: Digital: %d, Analog: %g", gamepadState.index, j, gamepadState.digitalButton[j], gamepadState.analogButton[j]); + //TRACELOGD("INPUT: Gamepad %d, button %d: Digital: %d, Analog: %g", gamepadState.index, j, gamepadState.digitalButton[j], gamepadState.analogButton[j]); } // Register axis data for every connected gamepad @@ -3905,7 +3902,7 @@ static void SwapBuffers(void) // GLFW3 Error Callback, runs on GLFW3 error static void ErrorCallback(int error, const char *description) { - TRACELOG(LOG_WARNING, "[GLFW3 Error] Code: %i Decription: %s", error, description); + TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description); } // GLFW3 Srolling Callback, runs on mouse wheel @@ -3939,7 +3936,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i emscripten_run_script(TextFormat("saveFileFromMEMFSToDisk('%s','%s')", TextFormat("screenrec%03i.gif", screenshotCounter - 1), TextFormat("screenrec%03i.gif", screenshotCounter - 1))); #endif - TRACELOG(LOG_INFO, "End animated GIF recording"); + TRACELOG(LOG_INFO, "SYSTEM: Finish animated GIF recording"); } else { @@ -3959,7 +3956,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i GifBegin(path, CORE.Window.screen.width, CORE.Window.screen.height, (int)(GetFrameTime()*10.0f), 8, false); screenshotCounter++; - TRACELOG(LOG_INFO, "Begin animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter)); + TRACELOG(LOG_INFO, "SYSTEM: Start animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter)); } } else @@ -4114,7 +4111,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths #endif #if defined(PLATFORM_ANDROID) -// Android: Process activity lifecycle commands +// ANDROID: Process activity lifecycle commands static void AndroidCommandCallback(struct android_app *app, int32_t cmd) { switch (cmd) @@ -4217,7 +4214,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) } } -// Android: Get input events +// ANDROID: Get input events static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) { // If additional inputs are required check: @@ -4363,12 +4360,12 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte if (event->isFullscreen) { CORE.Window.fullscreen = true; - TRACELOG(LOG_INFO, "Canvas scaled to fullscreen. ElementSize: (%ix%i), ScreenSize(%ix%i)", event->elementWidth, event->elementHeight, event->screenWidth, event->screenHeight); + TRACELOG(LOG_INFO, "WEB: Canvas scaled to fullscreen. ElementSize: (%ix%i), ScreenSize(%ix%i)", event->elementWidth, event->elementHeight, event->screenWidth, event->screenHeight); } else { CORE.Window.fullscreen = false; - TRACELOG(LOG_INFO, "Canvas scaled to windowed. ElementSize: (%ix%i), ScreenSize(%ix%i)", event->elementWidth, event->elementHeight, event->screenWidth, event->screenHeight); + TRACELOG(LOG_INFO, "WEB: Canvas scaled to windowed. ElementSize: (%ix%i), ScreenSize(%ix%i)", event->elementWidth, event->elementHeight, event->screenWidth, event->screenHeight); } // TODO: Depending on scaling factor (screen vs element), calculate factor to scale mouse/touch input @@ -4530,7 +4527,7 @@ static void InitKeyboard(void) if (ioctl(STDIN_FILENO, KDGKBMODE, &CORE.Input.Keyboard.defaultMode) < 0) { // NOTE: It could mean we are using a remote keyboard through ssh! - TRACELOG(LOG_WARNING, "Could not change keyboard mode (SSH keyboard?)"); + TRACELOG(LOG_WARNING, "RPI: Failed to change keyboard mode (SSH keyboard?)"); } else { @@ -4568,8 +4565,6 @@ static void ProcessKeyboard(void) // Fill all read bytes (looking for keys) for (int i = 0; i < bufferByteCount; i++) { - TRACELOGD("Bytes on keysBuffer: %i", bufferByteCount); - // NOTE: If (key == 0x1b), depending on next key, it could be a special keymap code! // Up -> 1b 5b 41 / Left -> 1b 5b 44 / Right -> 1b 5b 43 / Down -> 1b 5b 42 if (keysBuffer[i] == 0x1b) @@ -4637,8 +4632,6 @@ static void ProcessKeyboard(void) } else { - TRACELOGD("Pressed key (ASCII): 0x%02x", keysBuffer[i]); - // Translate lowercase a-z letters to A-Z if ((keysBuffer[i] >= 97) && (keysBuffer[i] <= 122)) { @@ -4712,7 +4705,7 @@ static void InitEvdevInput(void) closedir(directory); } - else TRACELOG(LOG_WARNING, "Unable to open linux event directory: %s", DEFAULT_EVDEV_PATH); + else TRACELOG(LOG_WARNING, "RPI: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH); } // Identifies a input device and spawns a thread to handle it if needed @@ -4758,7 +4751,7 @@ static void EventThreadSpawn(char *device) } else { - TRACELOG(LOG_WARNING, "Error creating input device thread for [%s]: Out of worker slots", device); + TRACELOG(LOG_WARNING, "RPI: Failed to create input device thread for %s, out of worker slots", device); return; } @@ -4766,7 +4759,7 @@ static void EventThreadSpawn(char *device) fd = open(device, O_RDONLY | O_NONBLOCK); if (fd < 0) { - TRACELOG(LOG_WARNING, "Error creating input device thread for [%s]: Can't open device (Error: %d)", device, worker->fd); + TRACELOG(LOG_WARNING, "RPI: Failed to open input device (error: %d)", device, worker->fd); return; } worker->fd = fd; @@ -4866,8 +4859,8 @@ static void EventThreadSpawn(char *device) //------------------------------------------------------------------------------------------------------- if (worker->isTouch || worker->isMouse || worker->isKeyboard) { - // Looks like a interesting device - TRACELOG(LOG_INFO, "Opening input device [%s] (%s%s%s%s%s)", device, + // Looks like an interesting device + TRACELOG(LOG_INFO, "RPI: Opening input device: %s (%s%s%s%s%s)", device, worker->isMouse? "mouse " : "", worker->isMultitouch? "multitouch " : "", worker->isTouch? "touchscreen " : "", @@ -4878,7 +4871,7 @@ static void EventThreadSpawn(char *device) int error = pthread_create(&worker->threadId, NULL, &EventThread, (void *)worker); if (error != 0) { - TRACELOG(LOG_WARNING, "Error creating input device thread for [%s]: Can't create thread (Error: %d)", device, error); + TRACELOG(LOG_WARNING, "RPI: Failed to create input device thread: %s (error: %d)", device, error); worker->threadId = 0; close(fd); } @@ -4899,7 +4892,7 @@ static void EventThreadSpawn(char *device) { if (CORE.Input.eventWorker[i].threadId != 0) { - TRACELOG(LOG_WARNING, "Duplicate touchscreen found, killing touchscreen on event: %d", i); + TRACELOG(LOG_WARNING, "RPI: Found duplicate touchscreen, killing touchscreen on event: %d", i); pthread_cancel(CORE.Input.eventWorker[i].threadId); close(CORE.Input.eventWorker[i].fd); } @@ -5078,7 +5071,7 @@ static void *EventThread(void *arg) if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; - TRACELOGD("KEY%s ScanCode: %4i KeyCode: %4i",event.value == 0 ? "UP":"DOWN", event.code, keycode); + TRACELOGD("RPI: KEY_%s ScanCode: %4i KeyCode: %4i", event.value == 0 ? "UP":"DOWN", event.code, keycode); } } } @@ -5141,7 +5134,7 @@ static void InitGamepad(void) if ((CORE.Input.Gamepad.streamId[i] = open(gamepadDev, O_RDONLY|O_NONBLOCK)) < 0) { // NOTE: Only show message for first gamepad - if (i == 0) TRACELOG(LOG_WARNING, "Gamepad device could not be opened, no gamepad available"); + if (i == 0) TRACELOG(LOG_WARNING, "RPI: Failed to open Gamepad device, no gamepad available"); } else { @@ -5152,8 +5145,8 @@ static void InitGamepad(void) { int error = pthread_create(&CORE.Input.Gamepad.threadId, NULL, &GamepadThread, NULL); - if (error != 0) TRACELOG(LOG_WARNING, "Error creating gamepad input event thread"); - else TRACELOG(LOG_INFO, "Gamepad device initialized successfully"); + if (error != 0) TRACELOG(LOG_WARNING, "RPI: Failed to create gamepad input event thread"); + else TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully"); } } } @@ -5187,7 +5180,7 @@ static void *GamepadThread(void *arg) // Process gamepad events by type if (gamepadEvent.type == JS_EVENT_BUTTON) { - TRACELOGD("Gamepad button: %i, value: %i", gamepadEvent.number, gamepadEvent.value); + TRACELOGD("RPI: Gamepad button: %i, value: %i", gamepadEvent.number, gamepadEvent.value); if (gamepadEvent.number < MAX_GAMEPAD_BUTTONS) { @@ -5200,7 +5193,7 @@ static void *GamepadThread(void *arg) } else if (gamepadEvent.type == JS_EVENT_AXIS) { - TRACELOGD("Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value); + TRACELOGD("RPI: Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value); if (gamepadEvent.number < MAX_GAMEPAD_AXIS) {