Some tweaks raymath related

This commit is contained in:
raysan5 2017-07-21 17:46:44 +02:00
parent e52032f646
commit c6cd07c373
3 changed files with 3 additions and 12 deletions

View file

@ -1297,8 +1297,8 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
{
// Calculate transformation matrix from function parameters
// Get transform matrix (rotation -> scale -> translation)
Matrix matRotation = MatrixRotate(rotationAxis, rotationAngle*DEG2RAD);
Matrix matScale = MatrixScale(scale.x, scale.y, scale.z);
Matrix matRotation = MatrixRotate(rotationAxis, rotationAngle*DEG2RAD);
Matrix matTranslation = MatrixTranslate(position.x, position.y, position.z);
Matrix matTransform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation);