[core] Complement implementations for SDL
(#3444)
* Complement SetWindowMonitor SDL implementation * Complement SetWindowMonitor SDL implementation 2 * Complement SetWindowMonitor SDL implementation 3 * Complement GetMonitorPosition SDL implementation * Small tweaks to various SDL implementation * Small tweaks to various SDL implementation 2
This commit is contained in:
parent
081fffd46e
commit
c66eb49199
1 changed files with 63 additions and 41 deletions
|
@ -583,20 +583,51 @@ void SetWindowPosition(int x, int y)
|
|||
// Set monitor for the current window
|
||||
void SetWindowMonitor(int monitor)
|
||||
{
|
||||
if (monitor < 0 || monitor >= SDL_GetNumVideoDisplays())
|
||||
const int monitorCount = SDL_GetNumVideoDisplays();
|
||||
if ((monitor >= 0) && (monitor < monitorCount))
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "Invalid monitor index");
|
||||
return;
|
||||
// NOTE:
|
||||
// 1. SDL started supporting moving exclusive fullscreen windows between displays on SDL3,
|
||||
// see commit https://github.com/libsdl-org/SDL/commit/3f5ef7dd422057edbcf3e736107e34be4b75d9ba
|
||||
// 2. A workround for SDL2 is leaving fullscreen, moving the window, then entering full screen again.
|
||||
const bool wasFullscreen = ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) ? true : false;
|
||||
|
||||
const int screenWidth = CORE.Window.screen.width;
|
||||
const int screenHeight = CORE.Window.screen.height;
|
||||
SDL_Rect usableBounds;
|
||||
if (SDL_GetDisplayUsableBounds(monitor, &usableBounds) == 0)
|
||||
{
|
||||
if (wasFullscreen == 1) ToggleFullscreen(); // Leave fullscreen.
|
||||
|
||||
// If the screen size is larger than the monitor usable area, anchor it on the top left corner, otherwise, center it
|
||||
if ((screenWidth >= usableBounds.w) || (screenHeight >= usableBounds.h))
|
||||
{
|
||||
// NOTE:
|
||||
// 1. There's a known issue where if the window larger than the target display bounds,
|
||||
// when moving the windows to that display, the window could be clipped back
|
||||
// ending up positioned partly outside the target display.
|
||||
// 2. The workaround for that is, previously to moving the window,
|
||||
// setting the window size to the target display size, so they match.
|
||||
// 3. It was't done here because we can't assume changing the window size automatically
|
||||
// is acceptable behavior by the user.
|
||||
SDL_SetWindowPosition(platform.window, usableBounds.x, usableBounds.y);
|
||||
CORE.Window.position.x = usableBounds.x;
|
||||
CORE.Window.position.y = usableBounds.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
const int x = usableBounds.x + (usableBounds.w/2) - (screenWidth/2);
|
||||
const int y = usableBounds.y + (usableBounds.h/2) - (screenHeight/2);
|
||||
SDL_SetWindowPosition(platform.window, x, y);
|
||||
CORE.Window.position.x = x;
|
||||
CORE.Window.position.y = y;
|
||||
}
|
||||
|
||||
SDL_Rect displayBounds;
|
||||
if (SDL_GetDisplayBounds(monitor, &displayBounds) != 0)
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "Failed to get display bounds");
|
||||
return;
|
||||
if (wasFullscreen == 1) ToggleFullscreen(); // Re-enter fullscreen
|
||||
}
|
||||
|
||||
SDL_SetWindowPosition(platform.window, displayBounds.x, displayBounds.y);
|
||||
else TRACELOG(LOG_WARNING, "SDL: Failed to get selected display usable bounds");
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor");
|
||||
}
|
||||
|
||||
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
|
||||
|
@ -656,26 +687,28 @@ int GetMonitorCount(void)
|
|||
// Get number of monitors
|
||||
int GetCurrentMonitor(void)
|
||||
{
|
||||
return SDL_GetWindowDisplayIndex(platform.window);
|
||||
int currentMonitor = 0;
|
||||
|
||||
currentMonitor = SDL_GetWindowDisplayIndex(platform.window);
|
||||
|
||||
return currentMonitor;
|
||||
}
|
||||
|
||||
// Get selected monitor position
|
||||
Vector2 GetMonitorPosition(int monitor)
|
||||
{
|
||||
if (monitor < 0 || monitor >= SDL_GetNumVideoDisplays())
|
||||
const int monitorCount = SDL_GetNumVideoDisplays();
|
||||
if ((monitor >= 0) && (monitor < monitorCount))
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "Invalid monitor index");
|
||||
return (Vector2) { 0, 0 };
|
||||
}
|
||||
|
||||
SDL_Rect displayBounds;
|
||||
if (SDL_GetDisplayBounds(monitor, &displayBounds) != 0)
|
||||
if (SDL_GetDisplayUsableBounds(monitor, &displayBounds) == 0)
|
||||
{
|
||||
TRACELOG(LOG_ERROR, "Failed to get display bounds");
|
||||
return (Vector2) { 0, 0 };
|
||||
return (Vector2){ (float)displayBounds.x, (float)displayBounds.y };
|
||||
}
|
||||
|
||||
return (Vector2) { displayBounds.x, displayBounds.y };
|
||||
else TRACELOG(LOG_WARNING, "SDL: Failed to get selected display usable bounds");
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor");
|
||||
return (Vector2){ 0.0f, 0.0f };
|
||||
}
|
||||
|
||||
// Get selected monitor width (currently used by monitor)
|
||||
|
@ -683,9 +716,7 @@ int GetMonitorWidth(int monitor)
|
|||
{
|
||||
int width = 0;
|
||||
|
||||
int monitorCount = 0;
|
||||
monitorCount = SDL_GetNumVideoDisplays();
|
||||
|
||||
const int monitorCount = SDL_GetNumVideoDisplays();
|
||||
if ((monitor >= 0) && (monitor < monitorCount))
|
||||
{
|
||||
SDL_DisplayMode mode;
|
||||
|
@ -702,9 +733,7 @@ int GetMonitorHeight(int monitor)
|
|||
{
|
||||
int height = 0;
|
||||
|
||||
int monitorCount = 0;
|
||||
monitorCount = SDL_GetNumVideoDisplays();
|
||||
|
||||
const int monitorCount = SDL_GetNumVideoDisplays();
|
||||
if ((monitor >= 0) && (monitor < monitorCount))
|
||||
{
|
||||
SDL_DisplayMode mode;
|
||||
|
@ -721,9 +750,7 @@ int GetMonitorPhysicalWidth(int monitor)
|
|||
{
|
||||
int width = 0;
|
||||
|
||||
int monitorCount = 0;
|
||||
monitorCount = SDL_GetNumVideoDisplays();
|
||||
|
||||
const int monitorCount = SDL_GetNumVideoDisplays();
|
||||
if ((monitor >= 0) && (monitor < monitorCount))
|
||||
{
|
||||
float ddpi = 0.0f;
|
||||
|
@ -743,9 +770,7 @@ int GetMonitorPhysicalHeight(int monitor)
|
|||
{
|
||||
int height = 0;
|
||||
|
||||
int monitorCount = 0;
|
||||
monitorCount = SDL_GetNumVideoDisplays();
|
||||
|
||||
const int monitorCount = SDL_GetNumVideoDisplays();
|
||||
if ((monitor >= 0) && (monitor < monitorCount))
|
||||
{
|
||||
float ddpi = 0.0f;
|
||||
|
@ -765,9 +790,7 @@ int GetMonitorRefreshRate(int monitor)
|
|||
{
|
||||
int refresh = 0;
|
||||
|
||||
int monitorCount = 0;
|
||||
monitorCount = SDL_GetNumVideoDisplays();
|
||||
|
||||
const int monitorCount = SDL_GetNumVideoDisplays();
|
||||
if ((monitor >= 0) && (monitor < monitorCount))
|
||||
{
|
||||
SDL_DisplayMode mode;
|
||||
|
@ -782,8 +805,7 @@ int GetMonitorRefreshRate(int monitor)
|
|||
// Get the human-readable, UTF-8 encoded name of the selected monitor
|
||||
const char *GetMonitorName(int monitor)
|
||||
{
|
||||
int monitorCount = 0;
|
||||
monitorCount = SDL_GetNumVideoDisplays();
|
||||
const int monitorCount = SDL_GetNumVideoDisplays();
|
||||
|
||||
if ((monitor >= 0) && (monitor < monitorCount)) return SDL_GetDisplayName(monitor);
|
||||
else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue